#274 · HeartGold Generations · unchanged from the official games
Nuzleaf
GrassDarkChlorophyll, Early Bird, Pickpocket (hidden)
In HeartGold Generations: Not in the wild: evolve Seedot at level 14. Its type (Grass / Dark), base stats (total 340) and abilities are the same as in the official games. 12 of its 23 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Air Cutter and Synthesis.
Level-up moves 27
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Razor Leaf Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | Grass | Phys | 55 | 95 | 25 |
| 1 | Air Cutter The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. | Flying | Spec | 60 | 95 | 25 |
| 1 | Torment The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Dark | Stat | — | 100 | 15 |
| 1 | Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Normal | Phys | 40 | 100 | 10 |
| 1 | Swagger The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Normal | Stat | — | 85 | 15 |
| 1 | Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | Grass | Stat | — | — | 5 |
| 1 | Explosion The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | Normal | Phys | 250 | 100 | 5 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Harden The user stiffens all the muscles in its body to raise its Defense stat. | Normal | Stat | — | — | 30 |
| 1 | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 20 | 100 | 25 |
| 1 | Astonish The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Pound The foe is physically pounded with a long tail or a foreleg, etc. | Normal | Phys | 40 | 100 | 35 |
| 3 | Harden The user stiffens all the muscles in its body to raise its Defense stat. | Normal | Stat | — | — | 30 |
| 7 | Growth The user’s body is forced to grow all at once. It raises the Sp. Atk stat. | Normal | Stat | — | — | 20 |
| 9 | Torment The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Dark | Stat | — | 100 | 15 |
| 12 | Rollout The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 12 | Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Normal | Phys | 40 | 100 | 10 |
| 18 | Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 40 | 100 | 15 |
| 20 | Razor Wind A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | Normal | Spec | 80 | 100 | 10 |
| 23 | Nature Power An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Normal | Stat | — | — | 20 |
| 24 | Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Phys | 50 | 100 | 10 |
| 24 | Feint Attack The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | Dark | Phys | 60 | — | 20 |
| 32 | Swagger The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Normal | Stat | — | 85 | 15 |
| 36 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. | Fire | Stat | — | — | 5 |
| 39 | Extrasensory The user attacks with an odd, unseeable power. It may also make the foe flinch. | Psychic | Spec | 80 | 100 | 20 |
| 43 | Leaf Blade The foe is slashed with a sharp leaf. It has a high critical-hit ratio. | Grass | Phys | 90 | 100 | 15 |
| 50 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 42
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM09 | Bullet Seed | Grass | 25 |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM53 | Energy Ball | Grass | 90 |
| TM54 | False Swipe | Normal | 40 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM63 | Embargo | Dark | — |
| TM64 | Explosion | Normal | 250 |
| TM66 | Payback | Dark | 50 |
| TM70 | Flash | Normal | — |
| TM75 | Swords Dance | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM01 | Cut | Normal | 50 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Nuzleaf
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves into Shiftry — with Leaf Stone
- Tutor moves: Mud-Slap, Fury Cutter, Rollout, Snore, Spite, Synthesis, Seed Bomb, Swift, Worry Seed, Low Kick, Headbutt