#179 · HeartGold Generations · unchanged from the official games
Mareep
ElectricStatic, Plus (hidden)
In HeartGold Generations: First found in Route 32 (Grass (morning / day), Lv 4-6). Its type (Electric), base stats (total 280) and abilities are the same as in the official games. 4 of its 15 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Take Down and Electro Ball.
Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 4 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 8 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 11 | Cotton Spore The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. | Grass | Stat | — | 100 | 40 |
| 15 | Charge The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Electric | Stat | — | — | 20 |
| 18 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 22 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | — | 100 | 10 |
| 25 | Confuse Ray The foe is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 29 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock | Spec | 80 | 100 | 20 |
| 32 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 36 | Cotton Guard The user protects itself with cotton, drastically raising its Defense. | Grass | Stat | — | — | 10 |
| 39 | Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 43 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 46 | Thunder A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | Electric | Spec | 110 | 70 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 29
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
Where to find Mareep
| Area | Method | Level | |
|---|---|---|---|
| Route 32 | Grass (morning / day) | 4-6 | |
| Route 32 | Grass (morning / day, Hoenn Sound) | 4-6 | 5% rare |
| Route 32 | Grass (morning / day, Sinnoh Sound) | 4-6 | 5% rare |
Other changes in this game
- Evolves into Flaaffy — at level 15
- Egg moves: Take Down, Body Slam, Safeguard, Screech, Reflect, Odor Sleuth, Charge, Flatter, Sand Attack
- Tutor moves: Snore, Signal Beam, Magnet Rise, Swift, Heal Bell, Headbutt