Mareep in Elite Redux
#179 · Electric · see locations below
Electric
Abilities
Short Circuit, Dazzling, Lightning Rod (hidden)
Base stats
Compared with the official games
- Stats HP 55 → 70 (total 280 → 295)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Static, Fluffy, Cotton Down
- What the innates do: Static — 30% chance to paralyze on contact, 10% on non-contact. · Fluffy — Takes 1/2 dmg from contact moves but Fire moves hurt it 2x more. · Cotton Down — Lowers the Speed of all foes by one stage when hit.
- Abilities you pick one of: Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Dazzling — Protects itself and ally from priority moves. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk.
- Evolves into Flaaffy at level 15
- Tutor moves: Agility, Attract, Charge Beam, Confuse Ray, Cotton Spore, Dazzling Gleam, Discharge, Electric Terrain, Endure, Energy Wave, Flash, Headbutt, Helping Hand, Hidden Power, Light Screen, Magnet Rise, Metronome, Mirror Coat, Protect, Rain Dance, Reflect, Rest, Return, Safeguard, Secret Power, Sleep Talk, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball
- Egg groups: Monster / Field
- Height 0.6 m, weight 7.8 kg
Where to find Mareep
| Area | Method | Level | |
|---|---|---|---|
| Petalburg City | Grass | — | |
| Route 116 | Grass | — | |
| Altering Cave | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 17 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 17 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 17 | Trailblaze Deals damage and boosts the user's Speed stat. | Grass | Phys | 50 | 100 | 20 |
| 24 | Cotton Guard Wraps its body in cotton. Drastically raises Defense. | Grass | Stat | — | — | 10 |
| 24 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 24 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Zippy Zap Priority +2. Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 15 |
| 46 | Tail Glow Flashes a light that raises Sp. Atk by +3. | Bug | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|