#056 · HeartGold Generations · unchanged from the official games
Mankey
FightingVital Spirit, Anger Point, Defiant (hidden)
In HeartGold Generations: First found in Route 35 (Grass (night), Lv 10-14), and in 2 more areas. Its type (Fighting), base stats (total 305) and abilities are the same as in the official games. 3 of its 18 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Pursuit and Outrage.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Covet The user endearingly approaches the foe, then steals the item the foe is holding. | Normal | Phys | 60 | 100 | 25 |
| 1 | Scratch Hard, pointed, and sharp claws rake the foe to inflict damage. | Normal | Phys | 40 | 100 | 35 |
| 1 | Low Kick A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | Fighting | Phys | — | 100 | 20 |
| 1 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 5 | Fury Swipes The foe is raked with sharp claws or scythes for two to five times in quick succession. | Normal | Phys | 18 | 80 | 15 |
| 8 | Karate Chop The foe is attacked with a sharp chop. It has a high critical-hit ratio. | Fighting | Phys | 50 | 100 | 25 |
| 12 | Pursuit An attack move that inflicts double damage if used on a foe that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 15 | Seismic Toss The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Fighting | Phys | — | 100 | 20 |
| 19 | Swagger The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Normal | Stat | — | 85 | 15 |
| 22 | Cross Chop The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | Fighting | Phys | 100 | 80 | 5 |
| 26 | Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Phys | 60 | 100 | 10 |
| 29 | Punishment This attack’s power increases the more the foe has powered up with stat changes. | Dark | Phys | — | 100 | 5 |
| 33 | Thrash The user rampages and attacks for two to three turns. It then becomes confused, however. | Normal | Phys | 120 | 100 | 10 |
| 36 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 40 | Screech An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Normal | Stat | — | 85 | 40 |
| 47 | Outrage The user rampages and attacks for two to three turns. However, it then becomes confused. | Dragon | Phys | 120 | 100 | 10 |
| 50 | Final Gambit The user risks all, dealing damage equal to its HP and then fainting from exhaustion. | Fighting | Spec | — | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM08 | Bulk Up | Fighting | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM50 | Overheat | Fire | 130 |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM65 | Shadow Claw | Ghost | 70 |
| TM66 | Payback | Dark | 50 |
| TM71 | Stone Edge | Rock | 100 |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM87 | Swagger | Normal | — |
| TM89 | U-turn | Bug | 70 |
| TM90 | Substitute | Normal | — |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
| HM08 | Rock Climb | Normal | 90 |
Where to find Mankey
| Area | Method | Level | |
|---|---|---|---|
| Route 35 | Grass (night) | 10-14 | |
| Route 35 | Grass (night, Hoenn Sound) | 10-14 | |
| Route 35 | Grass (night, Sinnoh Sound) | 10-14 | |
| Route 42 | Grass (swarm) | 15 | |
| Route 9 | Grass (morning / day) | 13-15 | |
| Route 9 | Grass (morning / day, Hoenn Sound) | 13-15 | |
| Route 9 | Grass (morning / day, Sinnoh Sound) | 13-15 | |
| Route 9 | Grass (night) | 13-15 | |
| Route 9 | Grass (night, Hoenn Sound) | 13-15 | |
| Route 9 | Grass (night, Sinnoh Sound) | 13-15 |
Other changes in this game
- Evolves into Primeape — at level 28
- Egg moves: Rock Slide, Foresight, Meditate, Counter, Reversal, Beat Up, Revenge, Smelling Salts, Close Combat, Encore
- Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Ice Punch, Spite, Helping Hand, Endeavor, Outrage, Vacuum Wave, Gunk Shot, Seed Bomb, Swift, Uproar, Role Play, Low Kick, Headbutt