#876 · HeartGold Generations · unchanged from the official games
Indeedee
PsychicNormalInner Focus, Synchronize, Psychic Surge (hidden)
In HeartGold Generations: First found in Mt. Mortar (Grass (Waterfall room, night), Lv 13-15). Its type (Psychic / Normal), base stats (total 475) and abilities are the same as in the official games.
Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Stored Power The user attacks with a stored power that grows with each raised stat. | Psychic | Spec | 20 | 100 | 10 |
| 1 | Play Nice --- | Normal | Stat | — | — | 20 |
| 5 | Encore The user compels the foe to keep using only the move it last used for three to seven turns. | Normal | Stat | — | 100 | 5 |
| 10 | Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Fairy | Spec | 40 | — | 15 |
| 15 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 20 | Helping Hand A move that boosts the power of the ally’s attack in a Double Battle. | Normal | Stat | — | — | 20 |
| 25 | After You The user helps the target and makes it use its move right after the user. | Normal | Stat | — | — | 15 |
| 30 | Aromatherapy The user releases a soothing scent that heals all status problems affecting the user’s party. | Grass | Stat | — | — | 5 |
| 35 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 40 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 45 | Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with the target. | Psychic | Stat | — | — | 10 |
| 50 | Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Psychic | Stat | — | — | 10 |
| 55 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM48 | Skill Swap | Psychic | — |
| TM53 | Energy Ball | Grass | 90 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM77 | Psych Up | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Indeedee
| Area | Method | Level | |
|---|---|---|---|
| Mt. Mortar | Grass (Waterfall room, night) | 13-15 | |
| Mt. Mortar | Grass (Waterfall room, night, Hoenn Sound) | 13-15 | |
| Mt. Mortar | Grass (Waterfall room, night, Sinnoh Sound) | 13-15 |
Other changes in this game
- Egg moves: Psych Up, Fake Out, Extrasensory