Indeedee in Elite Redux
#876 · Psychic / Normal · see locations below
PsychicNormal
Abilities
Energy Horns, Psychic Surge, Competitive (hidden)
Base stats
Compared with the official games
- Stats Attack 65 → 55, Sp. Atk 105 → 110, Speed 95 → 120 (total 475 → 495)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Egoist, Scrappy, Forewarn
- What the innates do: Egoist — Raises its own stats when foes raise theirs. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare. · Forewarn — Casts an 80 BP Future Sight on entry.
- Abilities you pick one of: Energy Horns — Mighty horn moves become special and deal 30% more damage. · Psychic Surge — Casts Psychic Terrain on entry. Lasts 8 turns. · Competitive — Raises Sp. Atk by two stages if stats are lowered by an enemy.
- Tutor moves: Attract, Aura Sphere, Eerie Spell, Endure, Energy Wave, Extrasensory, Feint, Focus Blast, Foresight, Giga Impact, Headbutt, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Hyper Voice, Karate Chop, Laser Focus, Metronome, Miracle Eye, Nasty Plot, Night Shade, Protect, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psycho Cut, Psyshock, Rest, Return, Secret Power, Shadow Ball, Sleep Talk, Substitute, Zen Headbutt
- Egg groups: Fairy
- Height 0.9 m, weight 28.0 kg
Where to find Indeedee
| Area | Method | Level | |
|---|---|---|---|
| Fallarbor Town | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 1 | Teatime All Pokémon have teatime and eat their Berries. | Normal | Stat | — | — | 10 |
| 17 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 17 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 24 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 24 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 24 | Power Split Averages changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 37 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 37 | Hyper Drill Spins and pierces the target Hits through protect. | Normal | Phys | 100 | 100 | 5 |
| 37 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Horn Drill Ignores abilities and stat changes. High crit. | Normal | Phys | 95 | 100 | 5 |
| 46 | Horn Leech An attack that absorbs half the damage inflicted. | Grass | Phys | 75 | 100 | 15 |
| 46 | Matcha Gotcha Fires a blast of tea. May burn and heals 50% dmg dealt. | Grass | Spec | 80 | 100 | 10 |
| 46 | Psystrike Special, but hits Defence. Attacks with a psychic wave that does physical damage. | Psychic | Spec | 100 | 100 | 10 |
| 51 | Psycho Wave A life-risking energy with 50% recoil. | Psychic | Spec | 150 | 85 | 5 |
| 51 | Psyshield Bash Deals damage. Raises Defense by 1 stage. | Psychic | Phys | 70 | 100 | 10 |
| 51 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 51 | Tidy Up Removes hazards. Boosts Atk and Speed. | Normal | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|