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Indeedee

Indeedee in Elite Redux

#876 · Psychic / Normal · see locations below

PsychicNormal

Abilities

Energy Horns, Psychic Surge, Competitive (hidden)

Base stats

HP60
Attack55
Defense55
Sp. Attack110
Sp. Defense95
Speed120
Total495

Compared with the official games

  • Stats Attack 65 → 55, Sp. Atk 105 → 110, Speed 95 → 120 (total 475 → 495)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Egoist, Scrappy, Forewarn
  • What the innates do: Egoist — Raises its own stats when foes raise theirs. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare. · Forewarn — Casts an 80 BP Future Sight on entry.
  • Abilities you pick one of: Energy Horns — Mighty horn moves become special and deal 30% more damage. · Psychic Surge — Casts Psychic Terrain on entry. Lasts 8 turns. · Competitive — Raises Sp. Atk by two stages if stats are lowered by an enemy.
  • Tutor moves: Attract, Aura Sphere, Eerie Spell, Endure, Energy Wave, Extrasensory, Feint, Focus Blast, Foresight, Giga Impact, Headbutt, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Hyper Voice, Karate Chop, Laser Focus, Metronome, Miracle Eye, Nasty Plot, Night Shade, Protect, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psycho Cut, Psyshock, Rest, Return, Secret Power, Shadow Ball, Sleep Talk, Substitute, Zen Headbutt
  • Egg groups: Fairy
  • Height 0.9 m, weight 28.0 kg

Where to find Indeedee

AreaMethodLevel
Fallarbor TownGrass5% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Play Nice
Befriend the foe, lowering its Attack without fail.
NormalStat20
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
1Teatime
All Pokémon have teatime and eat their Berries.
NormalStat10
17Magic Room
Disables stones and passive DMG for 5 turns.
PsychicStat10
17Psywave
Priority +1. Quick wave of psychic energy. Has +1 priority.
PsychicSpec4010015
24After You
Helps out the foe, letting it move next.
NormalStat15
24Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
24Power Split
Averages changes to Attack and Sp. Atk with the foe.
PsychicStat10
37Baton Pass
Switches out the user while keeping effects in play.
NormalStat20
37Hyper Drill
Spins and pierces the target Hits through protect.
NormalPhys1001005
37Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
46Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010
46Horn Drill
Ignores abilities and stat changes. High crit.
NormalPhys951005
46Horn Leech
An attack that absorbs half the damage inflicted.
GrassPhys7510015
46Matcha Gotcha
Fires a blast of tea. May burn and heals 50% dmg dealt.
GrassSpec8010010
46Psystrike
Special, but hits Defence. Attacks with a psychic wave that does physical damage.
PsychicSpec10010010
51Psycho Wave
A life-risking energy with 50% recoil.
PsychicSpec150855
51Psyshield Bash
Deals damage. Raises Defense by 1 stage.
PsychicPhys7010010
51Stored Power
The higher the user's stats the more damage caused.
PsychicSpec2010010
51Tidy Up
Removes hazards. Boosts Atk and Speed.
NormalStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide