#093 · HeartGold Generations · unchanged from the official games
Haunter
GhostPoisonLevitate
In HeartGold Generations: First found in Route 8 (Grass (night), Lv 15-19). Its type (Ghost / Poison), base stats (total 405) and abilities are the same as in the official games. 1 of its 16 level-up moves is new compared with Pokémon HeartGold & SoulSilver: Hex.
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Punch The user throws a punch at the foe from the shadows. The punch lands without fail. | Ghost | Phys | 60 | — | 20 |
| 1 | Lick The foe is licked with a long tongue, causing damage. It may also paralyze the target. | Ghost | Phys | 30 | 100 | 30 |
| 1 | Confuse Ray The foe is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 1 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Mean Look The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | Normal | Stat | — | — | 5 |
| 1 | Spite The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | Ghost | Stat | — | 100 | 10 |
| 8 | Mean Look The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | Normal | Stat | — | — | 5 |
| 10 | Spite The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | Ghost | Stat | — | 100 | 10 |
| 16 | Curse A move that works differently for the Ghost type than for all the other types. | Ghost | Stat | — | — | 10 |
| 19 | Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Phys | 50 | 100 | 10 |
| 19 | Confuse Ray The foe is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 23 | Night Shade The user makes the foe see a mirage. It inflicts damage matching the user’s level. | Ghost | Spec | — | 100 | 15 |
| 29 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 38 | Hex This attack does double damage to a target affected by a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 41 | Shadow Ball The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | Ghost | Spec | 80 | 100 | 15 |
| 42 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Dark | Spec | 80 | 100 | 15 |
| 50 | Dream Eater An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. | Psychic | Spec | 100 | 100 | 15 |
| 52 | Destiny Bond When this move is used, if the user faints, the foe that landed the knockout hit also faints. | Ghost | Stat | — | — | 5 |
| 61 | Nightmare A sleeping foe is shown a nightmare that inflicts some damage every turn. | Ghost | Stat | — | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 42
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM36 | Sludge Bomb | Poison | 90 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM63 | Embargo | Dark | — |
| TM64 | Explosion | Normal | 250 |
| TM65 | Shadow Claw | Ghost | 70 |
| TM66 | Payback | Dark | 50 |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Haunter
| Area | Method | Level | |
|---|---|---|---|
| Route 8 | Grass (night) | 15-19 | |
| Route 8 | Grass (night, Hoenn Sound) | 15-19 | |
| Route 8 | Grass (night, Sinnoh Sound) | 15-19 |
Other changes in this game
- Evolves into Gengar — by trading
- Evolves into Gengar — with Linking Cord
- Tutor moves: Icy Wind, Thunder Punch, Fire Punch, Ice Punch, Ominous Wind, Snore, Spite, Trick, Knock Off, Sucker Punch, Uproar, Pain Split