#896 · HeartGold Generations · unchanged from the official games
Glastrier
IceChilling Neigh
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Ice), base stats (total 580) and abilities are the same as in the official games.
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Normal | Stat | — | 100 | 30 |
| 6 | Double Kick The foe is quickly kicked twice in succession using both feet. | Fighting | Phys | 30 | 100 | 30 |
| 12 | Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Ice | Phys | 60 | 100 | 10 |
| 18 | Stomp The foe is stomped with a big foot. It may also make the target flinch. | Normal | Phys | 65 | 100 | 20 |
| 24 | Torment The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Dark | Stat | — | 100 | 15 |
| 30 | Mist The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Ice | Stat | — | — | 30 |
| 36 | Icicle Crash Icicles are dropped on the foe. It may also make the foe flinch. | Ice | Phys | 85 | 90 | 10 |
| 42 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 48 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 54 | Thrash The user rampages and attacks for two to three turns. It then becomes confused, however. | Normal | Phys | 120 | 100 | 10 |
| 60 | Taunt The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Dark | Stat | — | 100 | 20 |
| 66 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 72 | Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Normal | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM72 | Avalanche | Ice | 60 |
| TM75 | Swords Dance | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM90 | Substitute | Normal | — |
Where to find Glastrier
Not found in the wild — evolve or trade for it.