#625 · HeartGold Generations · changed in this game
Bisharp
DarkSteelSharpness, Inner Focus, Pressure (hidden)
In HeartGold Generations: Not in the wild: evolve Pawniard at level 35. Its type (Dark / Steel) and base stats (total 490) are the same as in the official games. Abilities: it gains Sharpness and loses Defiant.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Metal Burst The user retaliates against the foe that last inflicted damage on it with much greater power. | Steel | Phys | — | 100 | 10 |
| 1 | Scratch Hard, pointed, and sharp claws rake the foe to inflict damage. | Normal | Phys | 40 | 100 | 35 |
| 1 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 1 | Fury Cutter The foe is slashed with scythes or claws. Its power increases if it hits in succession. | Bug | Phys | 40 | 95 | 20 |
| 1 | Metal Claw The foe is raked with steel claws. It may also raise the user’s Attack stat. | Steel | Phys | 50 | 95 | 35 |
| 1 | Guillotine A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | Normal | Phys | — | 30 | 5 |
| 1 | Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Phys | 80 | 100 | 15 |
| 1 | Torment The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Dark | Stat | — | 100 | 15 |
| 6 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 9 | Fury Cutter The foe is slashed with scythes or claws. Its power increases if it hits in succession. | Bug | Phys | 40 | 95 | 20 |
| 14 | Torment The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Dark | Stat | — | 100 | 15 |
| 17 | Feint Attack The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | Dark | Phys | 60 | — | 20 |
| 20 | Scary Face The user frightens the foe with a scary face to sharply reduce its Speed stat. | Normal | Stat | — | 100 | 10 |
| 25 | Metal Claw The foe is raked with steel claws. It may also raise the user’s Attack stat. | Steel | Phys | 50 | 95 | 35 |
| 28 | Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Phys | 60 | 100 | 10 |
| 32 | Slash The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | Normal | Phys | 70 | 100 | 20 |
| 33 | Metal Sound A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | Steel | Stat | — | 85 | 40 |
| 41 | Embargo It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | Dark | Stat | — | 100 | 15 |
| 44 | Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 45 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 50 | Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Stat | — | — | 30 |
| 57 | Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Phys | 80 | 100 | 15 |
| 63 | Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Normal | Stat | — | — | 20 |
| 71 | Guillotine A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | Normal | Phys | — | 30 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 44
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM54 | False Swipe | Normal | 40 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM63 | Embargo | Dark | — |
| TM65 | Shadow Claw | Ghost | 70 |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM69 | Rock Polish | Rock | — |
| TM71 | Stone Edge | Rock | 100 |
| TM73 | Thunder Wave | Electric | — |
| TM75 | Swords Dance | Normal | — |
| TM76 | Stealth Rock | Rock | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM81 | X-Scissor | Bug | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| HM01 | Cut | Normal | 50 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Bisharp
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves into Kingambit — with Dusk Stone, at night