Rattata
#019 · Pokémon GS Chronicles · unchanged from the official games

Rattata

NormalRun Away, Guts, Hustle (hidden)

Level-up moves 13

LvMoveTypeCatPowAccPP
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
1Tail Whip
Lowers the target’s Defense by one stage.
NormalStat10030
4Quick Attack
Inflicts regular damage with no additional effect.
NormalPhys4010030
7Focus Energy
Increases the user’s chance to score a critical hit.
NormalStat30
10Bite
Has a chance to make the target flinch.
DarkPhys6010025
13Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
DarkPhys4010020
16Hyper Fang
Has a chance to make the target flinch.
NormalPhys809015
19Assurance
Does double damage if the foe has already taken damage this turn.
DarkPhys6010010
22Crunch
Has a chance to lower the target’s Defense by one stage.
DarkPhys8010015
25Sucker Punch
This move allows the user to strike first, if the foe is readying an attack.
DarkPhys701005
28Super Fang
Inflicts damage equal to half the target’s HP.
NormalPhys19010
31Double-Edge
User receives 1/3 the damage inflicted in recoil.
NormalPhys12010015
34Endeavor
Lowers the target’s HP to equal the user’s.
NormalPhys11005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Rattata

AreaMethodLevel
Route 29Wild
Route 30Wild
Sprout TowerWild
Route 32Wild
Goldenrod SewersWild
Burned Tower (2F)Wild
Route 38Wild
Bell TowerWild

Other changes in this game

  • Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".