Rattata in Emerald Imperium
Normal — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Evolves into Raticate at level 16
- Egg moves: Screech, Flame Wheel, Fury Swipes, Bite, Counter, Reversal, Uproar, Me First, Revenge, Final Gambit
Rattata in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Rattata
| Area | Method | Level | |
|---|---|---|---|
| Route 102 | Grass | 3-5 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 4 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 7 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 30 |
| 10 | Hyper Fang Attacks with sharp fangs. May cause flinching. | Normal | Phys | 80 | 100 | 15 |
| 13 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 19 | Assurance An attack that gains power if the foe has been hurt. | Dark | Phys | 60 | 100 | 10 |
| 22 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 25 | Sucker Punch | Dark | Phys | 70 | 100 | 5 |
| 26 | Return An attack that increases in power with friendship. | Normal | Phys | 1 | 100 | 20 |
| 28 | Super Fang Attacks with sharp fangs and cuts half the foe's HP. | Normal | Phys | 1 | 90 | 10 |
| 31 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 34 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (24)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM28 | Dig | Ground | 80 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM36 | Sludge Bomb | Poison | 90 |
| TM46 | Thief | Dark | 60 |
| TM57 | Charge Beam | Electric | 50 |
| TM73 | Thunder Wave | Electric | — |
| TM86 | Grass Knot | Grass | 1 |
| TM88 | Pluck | Flying | 60 |
| TM89 | U-turn | Bug | 70 |
| TM98 | Work Up | Normal | — |
| TM99 | Wild Charge | Electric | 90 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM158 | Body Slam | Normal | 85 |
| HM01 | Cut | Steel | 75 |
| HM06 | Rock Smash | Fighting | 60 |