Pokémon FireRed Deluxe
A FireRed rebuild that stays Gen 3 on purpose — no physical/special split, no Fairy type — with harder, fuller boss teams, other regions' forms in the Kanto grass, optional level caps and a long postgame.
More about the game
FireRed Deluxe is a binary ROM hack of Pokémon FireRed by loser, in development since 2020. It keeps the engine it was built on rather than modernising it: there is no physical/special split and no Fairy type, by design, so a move is physical or special because of its type, exactly as in the original. What changes is everything around that. The wild tables are rewritten from Pallet Town to the Sevii Islands and hold 382 Pokémon, including 44 forms borrowed from later regions — Alolan Geodude, Hisuian Growlithe, Galarian Articuno, the three Paldean Tauros — which are caught in Kanto's own grass and caves. Base stats, abilities, learnsets and evolution methods have all been reworked, and evolution leans on a family of region stones that turn a Pokémon into that region's version of itself. Move power and typing are retuned across 67 moves. The fights are the point: 93 boss battles, each with a full team carrying natures, held items and four chosen moves, including a rival who turns up more often than in the original, the Rocket admins from the mobile game, gym leaders who fight in permanent weather or in doubles, and a postgame that runs through the Johto gym leaders, a Champion from Hoenn and several fights at Level 100. Level caps are optional, and the game is built so a blind Nuzlocke is a reasonable way to play it.
What's different, point by point
- Gen 3 mechanics kept on purpose: no physical/special split and no Fairy type
- 382 Pokémon, 44 of them other regions' forms, with the game's own base stats, abilities and learnsets
- 346 wild tables across 114 areas, with per-species rates and level ranges
- 93 boss fights with full teams — species, level, ability, nature, held item and four moves each
- More bosses than the original: an extra rival, eight Rocket admins and bosses, and mini-bosses along the way
- Gym leaders with a twist: Misty and Erika fight under permanent rain, Sabrina and Blaine fight double battles, and Koga, Sabrina and Blaine can be taken in more than one order
- 67 moves retuned for power or type, and a type-change list you can read from the game's own help menu
- Region stones — Kanto, Johto, Alola, Galar, Sinnoh, Hisdea and Palsui — that evolve a Pokémon into that region's form
- Optional level caps, aimed at a Nuzlocke run played blind
- A postgame that adds the Johto gym leaders, Champion Steven, rematched Elite Four and Champion, and a final boss at Level 100
loser
This guide is built from loser's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every wild table the documentation publishes: 346 tables across 114 areas, covering grass and cave floors, Surf, all three rods, and one-off event Pokémon. |
| Encounter rates | From the game itself | Per-slot percentages, exactly as the documentation writes them. |
| Wild levels | From the game itself | Level ranges per slot for grass and Surf tables. The three fishing tables are published with rates but no levels, so none are shown for them. |
| Stats, abilities and movesets | From the game itself | The game's own base stats, typing, abilities, level-up learnsets and evolution methods for all 382 species, including the 44 other-region forms. |
| TM and HM compatibility | Not published by the creator | The 57 machines the documentation names are listed with the move each one teaches, but which Pokémon can learn which machine is not published anywhere, so there is no compatibility table. Ask in the FireRed Deluxe Discord FireRed Deluxe is built on FireRed / LeafGreen; the FireRed / LeafGreen guide has the original game's TM and HM compatibility. |
| Where TMs are found | From the game itself | Where each of the 57 machines is found, from the documentation's per-place item ledger. |
| Trainer and boss teams | From the game itself | Every boss fight in the game — 93 of them, 490 Pokémon, with level, ability, nature, held item and four moves each. Ordinary trainers are named and placed on a map in the documentation but have no published teams, so they are not here. |
Credits
- Pokémon FireRed Deluxe: loser
- The FireRed Deluxe Master Documentation, which every table on this guide is read from: loser
- Screenshots on this page: the FireRed Deluxe team, via their Hackdex page
- Community, questions and the current download: the FireRed Deluxe Discord
- Hackdex page, with the download and the creator's own description: Hackdex
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
SourceEvery number on this guide comes from the creator's Master Documentation for version 20.5: the Pokédex tab for stats, types, abilities, learnsets and evolutions; the Encounter Rates tab for the wild tables; the Move Changes tab for moves; the Item Guide for items, TMs and HMs; and the boss tabs for every team. Nothing is filled in from FireRed or from memory, and where the documentation stops, this guide stops.
SplitThere is no physical/special split in this game and no Fairy type, on purpose. A damaging move is physical or special according to its type, the way FireRed worked, and the category shown on each move follows that rule — so the six moves whose type this game changed change side too.
MovesThe documentation gives each move's power and type in this game beside the original's. Accuracy, PP and the effect sentence are not in it, so those are the base game's own values and are unchanged unless a move's note says otherwise.
LevelsA few boss Pokémon are documented with two levels, such as 42 or 46. Those fights get stronger the later in the story you take them on; both numbers are shown on the Pokémon's row, and the tables sort by the first.
GymorderKoga, Sabrina and Blaine can be beaten in more than one order — the documentation calls them the fifth or sixth, fifth to seventh, and sixth or seventh gym. Where it publishes two teams for the same leader, both are here, labelled by which slot they belong to.
RivalYou get two rivals in this game: Blue, and then Leaf or Red depending on which you play as. Their teams are written down once per starter line — pick the branch named after the starter yours grew from, so a run that began with Bulbasaur follows the Bulbasaur, Ivysaur and Venusaur fights.
LevelcapsThe game has optional level caps aimed at Nuzlocke runs, but the documentation gives no numbers for them, so this guide does not print any. The level cap table on this site is worked out from the boss teams instead: it is the highest Pokémon each boss brings, which is the number most players cap at anyway.
TrainersOnly boss trainers are here. The documentation lists ordinary trainers by name and by map but gives no levels, teams or moves for them, so they are left out rather than guessed at.
OffdexSix Pokémon turn up on late boss teams that the documentation's own dex does not list: Mega Venusaur, Mega Blastoise, Mega Charizard X, a Paldean Tauros it does not say which of, Bronzong, and one called Ursapluff. Their rows show the level, ability, nature, item and moves the documentation gives, but no base stats or typing, because none are published for them. Delibird is in the dex with no level-up moves listed, for the same reason.
AreasArea names are the documentation's own. Where it labels a floor or a section its own way — Mt. Moon Main, Tunnel and Basement, or Safari Zone 1 to 4 — that label is kept, because matching them to FireRed's floor names would be a guess about which floor is which.
StagesThe documentation does not say which badge opens which map. The stage order here follows the order the creator's own documents run in — the boss list, which is titled "in order, intended", and the map order shared by the trainer list and the item guide. Treat a stage as "about when you get here".
EncountersRates and level ranges are per slot, as the documentation writes them. A star marks anything at 1% or under. The Event rows are one-off Pokémon: gifts, fossils, Pokémon standing in a fixed spot and in-game trades — where a table holds a trade, the note above it says which Pokémon you hand over.
ItemsThe item list is the Item Guide's own ledger, one column per place. It marks a section as a shop where the documentation does, and everything else as a pick-up; the documentation does not separate hidden items from visible ones, so this guide does not either.
TMs57 of the 58 machines are placed. TM46 is not named anywhere in the documentation, so it has no entry. Which Pokémon can learn which machine is not published at all, so there is no compatibility table.
MissingNot published anywhere this guide may use: numeric level caps, move tutors, egg moves, TM and HM compatibility, and rosters for ordinary trainers.
ArtworkPokémon sprites are the usual official ones. A form shares its species' sprite where the shared set has no separate picture for it, so an Alolan Geodude may show a Kanto Geodude — the numbers beside it are the form's own.