#746 · Pokémon Exceeded · unchanged from the official games
Wishiwashi
WaterSchooling
In Exceeded: First found in Abandoned Ship (Good Rod, Lv 10-30), and in 12 more areas. Its type (Water) and base stats (total 175) are the same as in the official games.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 4 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 9 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 60 | — | 20 |
| 12 | Brine Does double damage to foes with half HP. | Water | Spec | 65 | 100 | 10 |
| 18 | Tearful Look The user tears up, dropping Attack and Sp. Attack. | Normal | Stat | — | — | 20 |
| 20 | Beat Up Summons party Pokémon to join in the attack. | Dark | Phys | 10 | 100 | 10 |
| 22 | Defend Order Raises Defense and Sp. Def with a living shield. | Bug | Stat | — | — | 10 |
| 24 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 25 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 27 | Aqua Ring Restores HP, cures burn and halves Electric-type damage. | Water | Stat | — | — | 20 |
| 28 | Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Spec | 90 | 100 | 10 |
| 30 | Aqua Fang May cause flinching or lower Defense. | Water | Phys | 65 | 95 | 15 |
| 32 | Heal Order The user's underlings show up to heal half its max HP. | Bug | Stat | — | — | 5 |
| 34 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 100 | 10 |
| 34 | Soak Makes foe a Water-type. Sharply lower Speed. | Water | Stat | — | 100 | 20 |
| 44 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 44 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 48 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 50 | Attack Order Underlings pummel the foe. High critical-hit ratio. | Bug | Phys | 90 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 21
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Wishiwashi
| Area | Method | Level | |
|---|---|---|---|
| Abandoned Ship | Good Rod | 10-30 | |
| Abandoned Ship | Super Rod | ||
| Abandoned Ship | Surf | ||
| Dewford Town | Surf | ||
| Lilycove City | Surf | ||
| Route 104 | Good Rod | 10-30 | |
| Route 104 | Super Rod | 30-45 | |
| Route 104 | Surf | ||
| Route 105 | Good Rod | 10-30 | |
| Route 105 | Super Rod | 30-45 | |
| Route 105 | Surf | ||
| Route 106 | Surf | ||
| Route 107 | Surf | ||
| Route 108 | Surf | ||
| Route 109 | Surf | ||
| Route 115 | Surf | ||
| Route 121 | Surf | ||
| Route 122 | Surf | ||
| Slateport City | Surf |
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Together We Stand, Call Reinforcement, Solo Leveling
- What the innates do: Together We Stand — Heal each turn. · Call Reinforcement — Restore HP each turn. · Solo Leveling — Boosts is Solo form.
- Ability: Schooling — Forms a school when strong.
- How its abilities arrive: Call Reinforcement, Schooling, Solo Leveling, Together We Stand from the start
- Tutor moves: Double-Edge, Sleep Talk, Snore, Substitute, Swagger, Water Ball
- Egg moves: Mist, Muddy Water, Take Down, Water Pulse, Water Sport, Whirlpool
- Egg groups: Water 2
- Catch rate 60