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Wishiwashi (School)
#746 · Pokémon Exceeded · changed in this game

Wishiwashi (School)

WaterSchooling

In Exceeded: It is not in any of this guide's encounter tables. Water type, base stats total 620.

Level-up moves 20

LvMoveTypeCatPowAccPP
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat—10040
1Water Gun
Squirts water to attack the foe.
WaterSpec4010025
4Helping Hand
Boosts the power of the recipient's moves.
NormalStat—10020
9Feint Attack
Draws the foe close, then strikes without fail.
DarkPhys60—20
12Brine
Does double damage to foes with half HP.
WaterSpec6510010
18Tearful Look
The user tears up, dropping Attack and Sp. Attack.
NormalStat——20
20Beat Up
Summons party Pokémon to join in the attack.
DarkPhys1010010
22Defend Order
Raises Defense and Sp. Def with a living shield.
BugStat——10
24Dive
Dives underwater the first turn and strikes next turn.
WaterPhys8010010
25Take Down
A reckless charge attack that also hurts the user.
NormalPhys908520
27Aqua Ring
Restores HP, cures burn and halves Electric-type damage.
WaterStat——20
28Uproar
Causes an uproar for 2 to 5 turns and prevents sleep.
NormalSpec9010010
30Aqua Fang
May cause flinching or lower Defense.
WaterPhys659515
32Heal Order
The user's underlings show up to heal half its max HP.
BugStat——5
34Aqua Tail
The user swings its tail like a wave to attack.
WaterPhys9010010
34Soak
Makes foe a Water-type. Sharply lower Speed.
WaterStat—10020
44Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
44Endeavor
Gains power if the user's HP is lower than the foe's HP.
NormalPhys11005
48Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805
50Attack Order
Underlings pummel the foe. High critical-hit ratio.
BugPhys9010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 0

#Move · where to get itTypePow

Where to find Wishiwashi (School)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
  • Innates (always active): Together We Stand, Call Reinforcement, Solo Leveling
  • What the innates do: Together We Stand — Heal each turn. · Call Reinforcement — Restore HP each turn. · Solo Leveling — Boosts is Solo form.
  • Ability: Schooling — Forms a school when strong.
  • How its abilities arrive: Call Reinforcement, Schooling, Solo Leveling, Together We Stand from the start
  • Egg groups: Water 2
  • Catch rate 60