Wishiwashi (School) in Elite Redux
#746 · Water · see locations below
Water
Abilities
Water Veil, Tidal Rush, Hydration (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 20 → 140, Defense 20 → 130, Sp. Atk 25 → 140, Sp. Def 25 → 135, Speed 40 → 30 (total 175 → 620)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Schooling, Regenerator, Multiscale
- What the innates do: Schooling — If Lv. 20 or more: changes into School form until 1/4 HP or less. · Regenerator — Heals 1/3 of max HP upon switching out. · Multiscale — At full HP, halves damage taken from attacks
- Abilities you pick one of: Water Veil — Burn-immune. Casts Aqua Ring on entry. · Tidal Rush — Water-type moves get +1 priority at max HP. · Hydration — Cures own status at the end of every turn in rain.
- Tutor moves: Aqua Ring, Aqua Tail, Attract, Blizzard, Bubble, Bulldoze, Calm Mind, Curse, Dive, Earthquake, Endure, Flash Freeze, Flip Turn, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Iron Head, Life Dew, Liquidation, Metronome, Mist, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Substitute, Surf, Water Pulse, Whirlpool
- Egg groups: Water 2
- Height 0.2 m, weight 0.3 kg
Where to find Wishiwashi (School)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Fang Has 10% flinch chance. Strong Jaw boost. | Water | Phys | 85 | 100 | 15 |
| 1 | Beat Up Summons party Pokémon to join in the attack. | Dark | Phys | 1 | 100 | 10 |
| 1 | Karma Raises SpAtk and SpDef. Lowers Speed. | Poison | Stat | — | — | 20 |
| 1 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 1 | Splash Does more damage if the user outweighs the foe. | Water | Phys | 1 | 100 | 10 |
| 1 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 17 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 17 | Ice Fang May cause flinching or leave the foe frostbiten. | Ice | Phys | 80 | 100 | 15 |
| 24 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 24 | Mud Bomb Can hit Flying foes, then knocks them to the ground. | Ground | Spec | 70 | 100 | 10 |
| 24 | Muddy Water Attacks with muddy water. May lower accuracy. Also Water-type. | Ground | Spec | 70 | 100 | 10 |
| 24 | Water Gun Priority +1. Squirts water to attack the foe. | Water | Spec | 40 | 100 | 15 |
| 37 | Avalanche Priority -4. An attack that gains power if injured by the foe. | Ice | Phys | 70 | 100 | 10 |
| 37 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 37 | Rapid River Hits twice. Mega Launcher boost. | Water | Phys | 45 | 100 | 15 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 51 | Deathroll Does a deadly roll in water. Ignores target's stat changes. | Water | Phys | 100 | 100 | 5 |
| 56 | Triple Dive Hits 3 times. | Water | Phys | 20 | 90 | 10 |
| 56 | Wave Crash A life-risking tackle that with 33% recoil damage. | Water | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|