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Mawile (Mega)
#303 · Pokémon Exceeded · changed in this game

Mawile (Mega)

SteelFairyHuge Power, Huge Power

In Exceeded: Not in the wild: Mega Evolve Mawile holding the Mawilite. Steel / Fairy type, base stats total 480.

Level-up moves 22

LvMoveTypeCatPowAccPP
1Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
1Fairy Wind
Stirs up a fairy wind to strike the foe.
FairySpec4010030
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat—10040
1Iron Head
Slams the foe with a hard head. May cause flinching.
SteelPhys8010015
1Play Rough
Plays rough with the foe. May lower Attack.
FairyPhys909010
1Taunt
Taunts the foe into only using attack moves.
DarkStat—10020
4Fairy Wind
Stirs up a fairy wind to strike the foe.
FairySpec4010030
10Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
14Fake Tears
Feigns crying to sharply lower the foe's Sp. Def.
DarkStat—10020
18Sweet Scent
Allures the foe to reduce evasiveness.
NormalStat—10020
19Vise Grip
Grips the foe with pincers. High critical-hit ratio.
BugPhys7010020
24Baton Pass
Switches out the user while keeping effects in play.
NormalStat——40
24Feint Attack
Draws the foe close, then strikes without fail.
DarkPhys60—20
32Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
34Iron Defense
Hardens the body's surface to sharply raise Defense.
SteelStat——15
36Sucker Punch
Strikes first if the foe is preparing an attack.
DarkPhys801005
39Spit Up
Releases stockpiled power (the more the better).
NormalSpec110010
39Stockpile
Charges up power for up to 3 turns.
NormalStat——20
39Swallow
Absorbs stockpiled power and restores HP.
NormalStat——5
40Taunt
Taunts the foe into only using attack moves.
DarkStat—10020
47Iron Head
Slams the foe with a hard head. May cause flinching.
SteelPhys8010015
50Play Rough
Plays rough with the foe. May lower Attack.
FairyPhys909010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 0

#Move · where to get itTypePow

Where to find Mawile (Mega)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Hyper Cutter, Jaw Trap
  • What the innates do: Hyper Cutter — Prevents Attack reduction. · Jaw Trap — Bites on contact.
  • Abilities you pick one of: Huge Power — Raises Attack. · Huge Power — Raises Attack.
  • How its abilities arrive: Hyper Cutter from the start; Huge Power at Lv 12; Sheer Force at Lv 18; Jaw Trap at Lv 26
  • Egg groups: Field / Fairy
  • Catch rate 45