#430 · Pokémon Exceeded · unchanged from the official games
Honchkrow
DarkFlyingSuper Luck, Frighten, Moxie (hidden)
In Exceeded: Not in the wild: evolve Murkrow with a Dusk Stone. Its type (Dark / Flying) and base stats (total 505) are the same as in the official games.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Moony Night Summons a gloom moonlight for 5 turns. | Dark | Stat | — | — | 5 |
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Haze Creates a black haze that eliminates all stat changes. | Ice | Stat | — | — | 30 |
| 1 | Moony Night Summons a gloom moonlight for 5 turns. | Dark | Stat | — | — | 5 |
| 1 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 1 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 1 | Sucker Punch Strikes first if the foe is preparing an attack. | Dark | Phys | 80 | 100 | 5 |
| 1 | Wing Attack Strikes the foe with wings spread wide. | Flying | Phys | 60 | 100 | 35 |
| 25 | Swagger Confuses the foe, but also sharply raises Attack. | Normal | Stat | — | 90 | 15 |
| 35 | Nasty Plot Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 45 | Foul Play The higher the foe's Attack the more damage caused. | Dark | Phys | 95 | 100 | 15 |
| 52 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 55 | Crowstorm Drains half of the damage dealt. Always hit at night. | Flying | Spec | 110 | 70 | 10 |
| 58 | Black Shroud Hurts foe every turn. Double damage to Normal and Fairy. | Dark | Phys | 40 | 100 | 15 |
| 65 | Comeuppance Retaliates strongly against who last hurt the user. | Dark | Phys | 1 | 100 | 10 |
| 65 | Quash Suppresses the foe, making it move last. | Dark | Stat | — | 100 | 15 |
| 70 | Dark Pulse Attacks with a horrible aura. May cause flinching. | Dark | Spec | 80 | 100 | 15 |
| 81 | Dark Bargain Raises all stats, but the Pokémon become cursed. | Dark | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM47 | Steel Wing Granite Cave — Steven's Room | Steel | 80 |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM65 | Fog Fortree City — School | Flying | — |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM02 | Fly Route 119 | Flying | 90 |
Where to find Honchkrow
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Nocturnal, Big Pecks, Thick Floss
- What the innates do: Nocturnal — Boosts stats at night. · Big Pecks · Thick Floss — Weakens “supereffective”.
- Abilities you pick one of: Super Luck — Critical hits land often. · Frighten — Lowers foe's Special Attack. · Moxie
- Hidden ability: Moxie
- How its abilities arrive: Keen Eye, Super Luck, Thick Floss from the start; Nocturnal at Lv 11; Prankster at Lv 16; Frighten at Lv 22; Big Pecks at Lv 25; Vulture Eye at Lv 33; Bad Luck at Lv 49
- Tutor moves: Dream Eater, Endure, Icy Wind, Mud-Slap, Psych Up, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave
- Egg groups: Flying
- Catch rate 30