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Farigiraf
#989 · Pokémon Exceeded · unchanged from the official games

Farigiraf

NormalPsychicInner Focus, Early Bird, Cud Chew (hidden)

In Exceeded: It is not in any of this guide's encounter tables. Its type (Normal / Psychic) and base stats (total 520) are the same as in the official games.

Level-up moves 18

LvMoveTypeCatPowAccPP
1Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
1Brutal Swing
Violently swings around to hurt everyone nearby.
DarkPhys6010020
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat—10040
1Guard Swap
Swaps changes to Defense and Sp. Def with the foe.
PsychicStat——10
1Power Swap
Swaps changes to Attack and Sp. Atk with the foe.
PsychicStat——10
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
5Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
10Assurance
An attack that gains power if the foe has been hurt.
DarkPhys6010010
14Stomp
Stomps the enemy with a big foot. May cause flinching.
NormalPhys6510020
19Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec7510010
23Agility
Relaxes the body to sharply boost Speed.
PsychicStat——30
28Double Hit
Matches user's first type. Strikes twice.
NormalPhys359010
32Twin Beam
Mystical eye-beams that hit the target twice in a row.
PsychicSpec4010010
37Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
41Baton Pass
Switches out the user while keeping effects in play.
NormalStat——40
46Nasty Plot
Thinks bad thoughts to sharply boost Sp. Atk.
DarkStat——20
50Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
54Twin Bite
Bites twice. First may lower Defense, second Sp. Defense.
DarkPhys4010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 33

#Move · where to get itTypePow
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM23Iron Tail
Not handed out, sold or hidden anywhere in this game's own map data
Steel100
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM29Psychic
Mauville City — Game Corner
Psychic90
TM30Shadow Ball
Not handed out, sold or hidden anywhere in this game's own map data
Ghost80
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM48Skill Swap
Not handed out, sold or hidden anywhere in this game's own map data
Psychic—
TM52Work Up
Littleroot Town — Professor Birch House 2F
Normal—
TM59Natural Gift
Slateport City
Normal1
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
TM66Headbutt
Petalburg Woods
Normal70
TM67Zap Cannon
Mauville City
Electric120
HM04Strength
Route 112
Fighting80
HM05Flash
Granite Cave — 1F
Normal—
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Farigiraf

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Armor Tail, Connected Brains, Sap Sipper
  • What the innates do: Armor Tail — Protects from priority. · Connected Brains — Boosts Psychic-type moves. · Sap Sipper — Grass increases offensive stat.
  • Abilities you pick one of: Inner Focus — Prevents flinching. · Early Bird — Awakens quickly from sleep. · Cud Chew — Eats a used berry again.
  • Hidden ability: Cud Chew
  • How its abilities arrive: Armor Tail, Inner Focus from the start; Early Bird at Lv 9; Cud Chew at Lv 16; Sap Sipper at Lv 21; Strong Jaw at Lv 26; Dark Side at Lv 33; Connected Brains at Lv 48
  • Tutor moves: Body Slam, Endure, Fire Punch, Sleep Talk, Substitute, Thunder Wave
  • Egg groups: Field
  • Catch rate 45