#780 · Pokémon Exceeded · unchanged from the official games
Drampa
NormalDragonBerserk, Cloud Nine (hidden)
In Exceeded: First found in Safari Zone (Grass). Its type (Normal / Dragon) and base stats (total 485) are the same as in the official games.
Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Echoed Voice Does more damage every turn it is used. | Normal | Spec | 40 | 100 | 15 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 5 | Twister Whips up a vicious twister. Lifts entry hazards in air. | Dragon | Spec | 60 | 100 | 20 |
| 9 | Protect Evades attack, but may fail if used in succession. | Normal | Stat | — | — | 10 |
| 14 | Glare Intimidates and frightens the foe into paralysis. | Normal | Stat | — | 75 | 30 |
| 21 | Dragon Rage Damage scales with user base Attack & Sp. Attack. | Dragon | Spec | 1 | 90 | 10 |
| 25 | Natural Gift The effectiveness varies with the held Berry. | Normal | Phys | 1 | 100 | 15 |
| 26 | DragonBreath Super effective on Dragon- types. May cause burn. | Fire | Spec | 70 | 100 | 20 |
| 26 | Safeguard Prevents all status problems and reduces 25% all damage. | Normal | Stat | — | — | 25 |
| 29 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 33 | Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 30 |
| 37 | Dragon Pulse Generates a shock wave to damage the foe. | Dragon | Spec | 85 | 100 | 10 |
| 45 | Fly Flies up on the first turn, then strikes the next turn. | Flying | Phys | 90 | 95 | 15 |
| 49 | Hyper Voice A loud attack that uses sound waves to injure. | Normal | Spec | 90 | 100 | 10 |
| 54 | Outrage A rampage of 2 to 3 turns that confuses the user. | Dragon | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 35
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw Not handed out, sold or hidden anywhere in this game's own map data | Dragon | 80 |
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM22 | SolarBeam Not handed out, sold or hidden anywhere in this game's own map data | Grass | 120 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM38 | Fire Blast Lilycove City — Department Store 4F | Fire | 120 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM47 | Steel Wing Granite Cave — Steven's Room | Steel | 80 |
| TM52 | Work Up Littleroot Town — Professor Birch House 2F | Normal | — |
| TM58 | Nature Power Slateport City | Normal | 1 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM02 | Fly Route 119 | Flying | 90 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
Where to find Drampa
| Area | Method | Level | |
|---|---|---|---|
| Safari Zone | Grass | 5% rare |
Other changes in this game
- Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
- Innates (always active): Sap Sipper, Elementist
- What the innates do: Sap Sipper — Grass increases offensive stat. · Elementist — Boosts elemental moves.
- Abilities you pick one of: Berserk — Boosts Sp. Atk at low HP. · Cloud Nine — Negates weather effects.
- Hidden ability: Cloud Nine
- How its abilities arrive: Cloud Nine from the start; Sap Sipper at Lv 24; Berserk at Lv 30
- Abilities a tutor can teach it: Dragon Hoard
- Mega Evolves into Drampa (Mega) holding the Drampanite
- Tutor moves: Icy Wind, Psych Up, Rock Slide, Signal Beam, Sleep Talk, Snore, Substitute, Thunder Wave, Water Ball
- Egg moves: Dragon Rush, Hurricane, Mist, Play Rough, Razor Wind, Tickle
- Egg groups: Monster / Dragon
- Catch rate 70