Pokémon Emerald Squared
Hoenn rebuilt around double battles: every trainer fights two at a time, the level cap is mandatory, and all 1,025 Pokémon are in the game.
More about the game
Emerald Squared is jorts's rework of Pokémon Emerald, built on the modern Emerald decompilation base that brings the physical/special split, Fairy typing, Mega Evolution and Terastallisation with it. The one rule behind the whole game is in its name: every trainer battle is a double battle, from the first youngster on Route 102 to Champion Wallace. That changes what a team is for — spread moves, Protect, Wide Guard, Follow Me and redirection matter in a way they never do in the original — and the rosters are built for it, with abilities, EV spreads, held items and Tera types written out for every one of the 572 trainers the documentation covers. A mandatory level cap runs underneath, so you cannot grind past a Gym; ordinary trainers are scaled to the cap rather than to a stored number. Every Pokémon through Generation 9 is available somewhere in Hoenn — 1,025 species and 545 extra forms, including 91 Mega Evolutions, many of them this game's own. The story is Emerald's, with a sidequest called Agartha on top of it: nine bosses scattered around the region who you then fight again in rooms themed on each of the nine regions.
What's different, point by point
- Every trainer battle is a double battle — all 572 of them
- Mandatory level caps: you cannot out-level a Gym, and ordinary trainers scale to the cap instead of storing a level
- All 1,025 Pokémon are catchable, spread across 133 areas of Hoenn
- 1,570 Pokédex entries once forms are counted, including 91 Mega Evolutions and 32 Gigantamax forms
- Terastallisation, with a Tera type written into most trainers' teams; the type changer is a house in Lavaridge
- Major fights draw their team from a pool rather than a fixed six, so a Gym Leader is not the same fight twice
- Every Gym Leader, Elite Four member and the Champion has a second, much stronger roster built out of legendary and Paradox Pokémon
- Agartha: a sidequest of nine bosses fought once out in Hoenn and again in region-themed rooms
- New moves and abilities of the game's own, and hidden grottoes off five routes
- Difficulty levers in Professor Birch's lab: no enemy EVs, perfect catch rate, perfect IVs, auto-run
jorts
This guide is built from jorts's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | All 141 wild tables the documentation publishes are here, across 133 named places. Nine of them are separate tables for one Altering Cave, listed together. |
| Encounter rates | From the game itself | Every slot in this game's data carries the same weight and the creator's sheet says the odds are even inside a table, so the percentages here are one share each. Eleven tables are published with no rate and show none. |
| Wild levels | From the game itself | Level ranges are exactly what the documentation prints for each slot. |
| Stats, abilities and movesets | From the game itself | All 1,025 species and 545 forms, with types, base stats, all three ability slots, level-up learnsets, teachable moves, egg moves, egg groups, growth rate and evolution methods — all read from the creator's own generated pages. |
| TM and HM compatibility | From the game itself | 224 TMs, each named by the item that teaches it. The game's eight HM items are documented by location only: nothing in the documentation says which move each HM number teaches, so no HM row claims one. |
| Where TMs are found | From the game itself | Every TM and HM location comes from the creator's 1,337-row item list, which also fills this guide's items page. |
| Trainer and boss teams | From the game itself | All 572 trainers, every one of them a double battle, with abilities, held items, EV and IV spreads, Tera types and full four-move sets. Levels are another matter: only 10 fights store one, because the rest scale to the level cap — see the levels note. Natures and Lead/Ace tags come from the creator's spreadsheet for the fights it covers. |
Credits
- Pokémon Emerald Squared: jorts
- The generated documentation every number in this guide is read from: jorts
- The companion documentation spreadsheet: jorts
- The game's Discord: jorts
- pokeemerald-expansion, the Emerald decompilation base the game is built on: the rh-hideout team
- pokeemerald, the Emerald decompilation underneath it: the pret team
- The Pokémon art on this guide's own pages for the forms it adds: jorts, from the documentation download
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
DoublesEvery fight in this guide is a double battle. The documentation marks all 572 trainers that way and the game has no singles mode, so the rosters are not repeated with a "(Doubles)" label on each one.
LevelsMost trainers show no level. That is the game, not a gap in the guide: ordinary trainers are scaled to whatever level cap you are on instead of carrying a stored level, and the documentation prints a level for only 10 of the 572 fights. Where a page says "level set by your team", that is what the game does.
CapsThe level cap numbers themselves are not published in the creator's documentation or spreadsheet, and no trainer in it stores a level, so there is nothing to build a cap table out of — this guide switches its level-cap page off rather than printing a column of zeroes. The caps are real and mandatory in play; this guide just can't tell you what they are.
PoolsA major fight lists more than six Pokémon. That is a party pool: the game draws a team out of it, and the creator's spreadsheet says six for most of the fights it covers. Treat a boss roster as everything you might meet, not as the six you will meet.
Second RostersEvery Gym Leader, Elite Four member and the Champion has two rosters in the documentation. The first is the story fight; the second is a far stronger team of legendary and Paradox Pokémon. Nothing in the documentation labels the occasion, so this guide calls it the second roster rather than naming one.
TeachableThe documentation gives each Pokémon one "teachable" list that mixes TMs, HMs and tutor moves. This guide splits it: a move with a TM number in the item list is shown as that TM, the eight field moves that carry no TM number are listed as HM moves, and the 24 that are left are the tutor list. The eight HM items have a documented location but no move name, so an HM row names the place and not the move.
RatesEvery wild slot in this game's data carries the same weight, and the creator's sheet says encounter odds are even inside a table. A table of 20 species is 5% each; a table of 9 is 11.1% each. Eleven tables are printed with no rate at all, and those say so instead of showing a percentage.
FishingFishing is one table per area here. The documentation doesn't say which rod each slot needs, although the creator's sheet marks some as old or good rod, so the guide gates fishing on the Old Rod and leaves the rest unsaid.
AgarthaAgartha is the game's own sidequest. Its nine bosses are each fought once out in Hoenn — Littleroot, Mt Pyre, Meteor Falls, Route 119, Mossdeep, Lavaridge, Slateport, New Mauville and Agartha's own entrance — and again in rooms themed on each region. The documentation doesn't say what opens the place, so this guide puts it after the League.
ArtThe site's shared Pokémon art doesn't cover this game's own Mega Evolutions, its Gigantamax forms or the cosmetic Alcremie, Vivillon and Minior variants. 234 of this game's Pokémon use the creator's own sprites instead, taken from the documentation download and served from this site.
RivalsMay and Brendan take the starter that beats yours, so every meeting is documented three times over. Each fight is named after the starter the rival ends up with — pick yours in the app and it shows only the set you will actually fight.