Zebstrika in Emerald Imperium
Electric — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Flare Boost and loses Motor Drive
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Zebstrika in other guides
The same Pokémon, as 11 other hacks change it:
UnboundEmerald RogueRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxBlaze Black 2 & Volt White 2Rising Ruby & Sinking SapphireBlaze Black & Volt White
Where to find Zebstrika
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Ion Deluge Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 5 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 4 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 8 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 11 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 15 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 18 | Flame Charge Attacks in a cloak of flames. Raises Speed. | Fire | Phys | 50 | 100 | 20 |
| 22 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 25 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 31 | Flame Wheel A fiery charge attack that may inflict a burn. | Fire | Phys | 60 | 100 | 25 |
| 36 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 42 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 47 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 53 | Flare Blitz A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 15 |
| 58 | Zippy Zap Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 5 |
| 65 | Bolt Strike Strikes with a great amount of lightning. May paralyze. | Electric | Phys | 130 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (17)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM35 | Flamethrower | Fire | 90 |
| TM50 | Overheat | Fire | 130 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Rising Voltage | Electric | 70 |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Flame Charge | Fire | 50 |
| TM87 | Low Kick | Fighting | 1 |
| TM92 | Volt Switch | Electric | 70 |
| TM99 | Wild Charge | Electric | 90 |
| TM150 | Flare Blitz | Fire | 120 |
| TM163 | Supercell Slam | Electric | 120 |
| HM05 | Flash | Electric | 60 |
| HM06 | Rock Smash | Fighting | 60 |