Zebstrika in Elite Redux
#523 · Electric · see locations below
Electric
Abilities
Adrenaline Rush, Impulse, Momentum (hidden)
Base stats
Compared with the official games
- Stats HP 75 → 85, Attack 100 → 110 (total 497 → 517)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Reckless, Speed Force, Motor Drive
- What the innates do: Reckless — Moves causing recoil damage deal 1.2x more damage. · Speed Force — Contact moves use 20% of its Speed stat additionally. · Motor Drive — Boosts Speed instead of being hit by Electric-type moves.
- Abilities you pick one of: Adrenaline Rush — KOs raise Speed by one stage. · Impulse — Non-contact moves use the Speed stat for damage. · Momentum — Contact moves use the Speed stat for damage calculation.
- Tutor moves: Agility, Attract, Charge Beam, Discharge, Electric Terrain, Endure, Flame Charge, Flash, Giga Impact, Heat Crash, Helping Hand, Hidden Power, Hyper Beam, Laser Focus, Metronome, Mirror Coat, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Spotlight, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Work Up
- Egg groups: Field
- Height 1.6 m, weight 79.5 kg
Where to find Zebstrika
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 17 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 17 | Lightning Strike A rapid strike with a lightning bolt, maybe raising Speed. | Electric | Phys | 70 | 100 | 20 |
| 17 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 24 | Blaze Kick A kick with a high critical-hit ratio. May cause a burn. | Fire | Phys | 85 | 100 | 10 |
| 24 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 24 | High Horsepower Slams hard into the foe with its entire body. | Ground | Phys | 95 | 100 | 10 |
| 24 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 37 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 37 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 46 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 51 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 51 | Zippy Zap Priority +2. Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|