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Zebstrika

Zebstrika in Elite Redux

#523 · Electric · see locations below

Electric

Abilities

Adrenaline Rush, Impulse, Momentum (hidden)

Base stats

HP85
Attack110
Defense63
Sp. Attack80
Sp. Defense63
Speed116
Total517

Compared with the official games

  • Stats HP 75 → 85, Attack 100 → 110 (total 497 → 517)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Reckless, Speed Force, Motor Drive
  • What the innates do: Reckless — Moves causing recoil damage deal 1.2x more damage. · Speed Force — Contact moves use 20% of its Speed stat additionally. · Motor Drive — Boosts Speed instead of being hit by Electric-type moves.
  • Abilities you pick one of: Adrenaline Rush — KOs raise Speed by one stage. · Impulse — Non-contact moves use the Speed stat for damage. · Momentum — Contact moves use the Speed stat for damage calculation.
  • Tutor moves: Agility, Attract, Charge Beam, Discharge, Electric Terrain, Endure, Flame Charge, Flash, Giga Impact, Heat Crash, Helping Hand, Hidden Power, Hyper Beam, Laser Focus, Metronome, Mirror Coat, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Spotlight, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Work Up
  • Egg groups: Field
  • Height 1.6 m, weight 79.5 kg

Where to find Zebstrika

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
1Me First
Executes the foe's attack with greater power.
NormalStat20
17Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
17Lightning Strike
A rapid strike with a lightning bolt, maybe raising Speed.
ElectricPhys7010020
17Quick Attack
Priority +2. An extremely fast attack that always strikes first.
NormalPhys4010020
24Blaze Kick
A kick with a high critical-hit ratio. May cause a burn.
FirePhys8510010
24Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
24High Horsepower
Slams hard into the foe with its entire body.
GroundPhys9510010
24Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
37High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
37Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
37Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
46Double Shock
Unleashes two strong shocks, then loses the Electric-type.
ElectricPhys601005
51Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005
51Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
51Zippy Zap
Priority +2. Electric bursts always go first and land a critical hit.
ElectricPhys5010015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide