Mewtwo (Mega X) in Emerald Imperium
Psychic / Fighting — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Against the base species it is built from:
- Stats Attack 110 → 190, Defense 90 → 100, Sp. Def 90 → 100 (total 680 → 780)
- Type Psychic → Psychic / Fighting
- Abilities gains Steadfast and loses Pressure, Unnerve
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Mega Evolves into Mewtwo (Mega Y) while holding the Mewtwonite Y
Mewtwo (Mega X) in other guides
The same Pokémon, as 4 other hacks change it:
Where to find Mewtwo (Mega X)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Laser Focus Guarantees the next move will be a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Psywave Attacks with a psychic wave of varying intensity. | Psychic | Spec | 1 | 100 | 15 |
| 1 | Safeguard A mystical force prevents all status problems. | Normal | Stat | — | — | 25 |
| 8 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 15 | Miracle Eye Negate evasiveness and Dark-type's immunities. | Psychic | Stat | — | — | 40 |
| 22 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 29 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 36 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 43 | Guard Swap Swaps changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 43 | Power Swap Swaps changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 50 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 57 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 64 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 20 |
| 70 | Aura Sphere Attacks with an aura blast that cannot be evaded. | Fighting | Spec | 80 | — | 20 |
| 79 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 83 | Mist Creates a mist that stops reduction of abilities. | Ice | Stat | — | — | 30 |
| 86 | Psystrike | Psychic | Spec | 100 | 100 | 10 |
| 93 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (66)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM07 | Snowscape | Ice | — |
| TM08 | Bulk Up | Fighting | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM33 | Reflect | Psychic | — |
| TM34 | Teleport | Psychic | — |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM55 | Expanding Force | Psychic | 80 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM57 | Charge Beam | Electric | 50 |
| TM60 | Drain Punch | Fighting | 75 |
| TM61 | Will-O-Wisp | Fire | — |
| TM71 | Stone Edge | Rock | 100 |
| TM72 | Psyshock | Psychic | 80 |
| TM73 | Thunder Wave | Electric | — |
| TM78 | Low Sweep | Fighting | 60 |
| TM80 | Rock Slide | Rock | 75 |
| TM84 | Poison Jab | Poison | 80 |
| TM85 | Future Sight | Psychic | 120 |
| TM86 | Grass Knot | Grass | 1 |
| TM87 | Low Kick | Fighting | 1 |
| TM94 | Trailblaze | Grass | 50 |
| TM96 | Bulldoze | Ground | 60 |
| TM106 | Trick Room | Psychic | — |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM126 | Weather Ball | Normal | 50 |
| TM132 | Knock Off | Dark | 65 |
| TM133 | Power Gem | Rock | 80 |
| TM139 | Foul Play | Dark | 95 |
| TM141 | Nasty Plot | Dark | — |
| TM142 | Earth Power | Ground | 90 |
| TM143 | Aura Sphere | Fighting | 80 |
| TM145 | Hurricane | Flying | 110 |
| TM151 | Stored Power | Psychic | 20 |
| TM156 | Close Combat | Fighting | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM163 | Supercell Slam | Electric | 120 |
| TM166 | Psychic Noise | Psychic | 75 |
| TM173 | Gravity | Psychic | — |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |
| HM06 | Rock Smash | Fighting | 60 |