Mewtwo (Mega X) in Elite Redux
#150 · Psychic / Fighting · see locations below
PsychicFighting
Abilities
Precise Fist, Precise Fist, Precise Fist (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 110 → 190, Defense 90 → 100, Sp. Def 90 → 100 (total 680 → 780)
- Type Psychic → Psychic / Fighting
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Psychic Mind, Raging Boxer, Fatal Precision
- What the innates do: Psychic Mind — Boosts Psychic-type moves by 1.2x, or 1.5x when under 1/3 HP. · Raging Boxer — Punching moves hit twice. 1st hit at 100% power, 2nd hit at 40%. · Fatal Precision — Super-effective moves never miss and always crit.
- Abilities you pick one of: Precise Fist — Punching moves get +1 crit and 5x effect chance. · Precise Fist — Punching moves get +1 crit and 5x effect chance. · Precise Fist — Punching moves get +1 crit and 5x effect chance.
- Tutor moves: Agility, Aura Sphere, Black Magic, Bulk Up, Calm Mind, Charge Beam, Counter, Dark Pulse, Disable, Dragon Pulse, Endure, Energy Wave, Extrasensory, Feint, Fire Punch, Flamethrower, Flash, Focus Blast, Focus Punch, Force Palm, Foresight, Foul Play, Frustration, Giga Impact, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, Karate Chop, Light Screen, Low Kick, Metronome, Mind Break, Miracle Eye, Mirror Coat, Mist, Moonblast, Nasty Plot, One-Inch Punch, Oni Fist, Poison Jab, Power-Up Punch, Protect, Psychic, Psychic Terrain, Psyshock, Reflect, Refresh, Rest, Retaliate, Return, Safeguard, Secret Power, Seismic Toss, Shadow Ball, Sleep Talk, Substitute, Thunder Punch, Thunder Wave, Thunderbolt, Toxic, Trick Room, Zen Headbutt
- Egg groups: Undiscovered
- Height 2.0 m, weight 122.0 kg
Where to find Mewtwo (Mega X)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astral Hand Projects a fist to strike the foe. | Psychic | Phys | 85 | 100 | 15 |
| 1 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 1 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 1 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 1 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 17 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 17 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 17 | Snatch Priority +4. Steals the effects of the move the target uses next. | Dark | Stat | — | 100 | 10 |
| 17 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 17 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 24 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 24 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 24 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 24 | Fling The effectiveness varies with the held item. | Dark | Phys | 90 | 100 | 10 |
| 24 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 24 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 37 | Drain Brain Lowers targets SpAtk. Heals that much HP. | Psychic | Stat | — | 100 | 10 |
| 37 | Fickle Beam Shoots a strange beam of light that might deal double damage. | Dragon | Spec | 80 | 100 | 5 |
| 37 | Grass Knot A snare attack that does more damage to heavier foes. | Grass | Spec | 1 | 100 | 20 |
| 37 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 37 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 37 | Twin Beam Hits twice. | Psychic | Spec | 45 | 100 | 10 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Cosmic Power Raises Defense and Sp. Def with a mystic power. | Psychic | Stat | — | — | 20 |
| 46 | Moonblast Attacks with the power of the moon. May lower SpAtk | Fairy | Spec | 90 | 100 | 15 |
| 46 | Psyshield Bash Deals damage. Raises Defense by 1 stage. | Psychic | Phys | 70 | 100 | 10 |
| 46 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 51 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 51 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 51 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 51 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 51 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 56 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 56 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 56 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
| 56 | Psystrike Special, but hits Defence. Attacks with a psychic wave that does physical damage. | Psychic | Spec | 100 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|