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#076 · Emerald Imperium

Golem (Alola) in Emerald Imperium

Rock / Electric — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

Against the base species it is built from:

  • Type Rock / Ground → Rock / Electric
  • Abilities gains Magnet Pull, Galvanize and loses Sturdy, Sand Veil

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Golem (Alola) in other guides

The same Pokémon, as 6 other hacks change it:

Where to find Golem (Alola)

AreaMethodLevel
Victory Road B1FRock Smash60-65

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat40
1Heavy Slam
SteelPhys110010
1Rapid Spin
Spins the body at high speed to strike the foe.
NormalPhys5010040
1Rock Polish
Polishes the body to sharply raise Speed.
RockStat20
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
4Charge
Charges power to boost the electric move used next.
ElectricStat10020
6Rock Polish
Polishes the body to sharply raise Speed.
RockStat20
10Steamroller
Crushes the foe with its body. May cause flinching.
BugPhys6510020
12Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
16Rock Throw
Throws small rocks to strike the foe.
RockPhys5010015
18Smack Down
Throws a rock to knock the foe down to the ground.
RockPhys5010015
22Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
24Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys1001005
30Stealth Rock
Sets floating stones that hurt a foe switching in.
RockStat20
34Rock Blast
Hurls boulders at the foe 2 to 5 times in a row.
RockPhys2510010
40Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
44Explosion
Inflicts severe damage but makes the user faint.
NormalPhys1501005
50Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
54Stone Edge
Stabs the foe with stones. High critical-hit ratio.
RockPhys100905
60Head Smash
A life-risking headbutt that seriously hurts the user.
RockPhys150855
68Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (43)

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM05Roar
Normal
TM11Sunny Day
Fire
TM15Electroweb
Electric55
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM26Earthquake
Ground100
TM28Dig
Ground80
TM31Brick Break
Fighting75
TM35Flamethrower
Fire90
TM37Sandstorm
Rock
TM38Fire Blast
Fire110
TM39Rock Tomb
Rock60
TM48Meteor Beam
Rock120
TM52Focus Blast
Fighting120
TM56Power-Up Punch
Fighting40
TM57Charge Beam
Electric50
TM58Rising Voltage
Electric70
TM64Explosion
Normal150
TM69Rock Polish
Rock
TM71Stone Edge
Rock100
TM74Gyro Ball
Steel1
TM76Stealth Rock
Rock
TM80Rock Slide
Rock75
TM92Volt Switch
Electric70
TM96Bulldoze
Ground60
TM99Wild Charge
Electric90
TM101Superpower
Fighting120
TM102Scorching Sands
Ground70
TM103Smack Down
Rock50
TM104Heat Crash
Fire1
TM105Body Press
Fighting80
TM110Stomping Tantrum
Ground75
TM111Fire Punch
Fire75
TM113Thunder Punch
Electric75
TM119Iron Head
Steel80
TM134Rock Blast
Rock25
TM140Iron Defense
Steel
TM142Earth Power
Ground90
TM158Body Slam
Normal85
TM163Supercell Slam
Electric120
TM172Heavy Slam
Steel1
HM04Strength
Normal80