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Golem (Alola)

Golem (Alola) in Elite Redux

#076 · Rock / Electric · see locations below

RockElectric

Abilities

Magnet Pull, Mega Launcher, Fort Knox (hidden)

Base stats

HP90
Attack135
Defense110
Sp. Attack45
Sp. Defense95
Speed45
Total520

Compared with the official games

Against the base species it is built from:

  • Stats HP 80 → 90, Attack 120 → 135, Defense 130 → 110, Sp. Atk 55 → 45, Sp. Def 65 → 95 (total 495 → 520)
  • Type Rock / Ground → Rock / Electric

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Ground Shock, Sturdy, Galvanize
  • What the innates do: Ground Shock — Target Grounds aren't immune to Electric but resist it instead. · Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Galvanize — Normal moves become Electric. Electric moves are empowered.
  • Abilities you pick one of: Magnet Pull — Traps opposing Steel-types. Ghosts aren't affected. · Mega Launcher — Boosts Beam/Pump/Cannon/Shot/ Gun/Pulse, etc. moves by 1.3x. · Fort Knox — Blocks most damage boosting and multihit abilities.
  • Tutor moves: Attract, Body Press, Bulldoze, Charge Beam, Curse, Dig, Discharge, Earth Power, Earthquake, Electric Terrain, Electroweb, Endure, Flash, Giga Impact, Hard Press, Headbutt, Heavy Slam, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Magnet Rise, Metronome, Mirror Coat, Protect, Rain Dance, Rapid Spin, Rest, Return, Rock Slide, Rock Throw, Rock Tomb, Rototiller, Sandstorm, Secret Power, Shocking Jab, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Wide Guard, Wild Charge
  • Egg groups: Mineral
  • Height 1.4 m, weight 300.0 kg

Where to find Golem (Alola)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Autotomize
Sheds additional weight to sharply boost Speed.
SteelStat15
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat20
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
1Rock Blast
Hurls boulders at the foe 2 to 5 times in a row.
RockPhys2510015
1Rollout
Rolls into a ball to strike with rising intensity.
RockPhys4010010
1Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
17Asteroid Shot
Launches a asteroid onto the target. Cannot miss.
RockPhys9020
17Big Bang
Does Damage. Small burn chance.
NormalSpec9010010
17Block
Blocks the foe's way to prevent escape.
NormalStat5
17Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
17Plasma Pulse
Double damage to foes with status problems.
ElectricSpec6510010
24Kinetic Barrage
Throws nearby objects using telekinesis. May Confuse.
PsychicPhys9010020
24Lightning Bullet
Shoots a powerful energy projectile that may paralyze.
ElectricPhys9010015
24Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
24Steel Roller
Rolls over the opponent while destroying terrain.
SteelPhys8010015
24Stomping Tantrum
Stomps around angrily. Stronger after a failure.
GroundPhys7510010
37Aura Force
Not done yet.
FightingPhys7010010
37Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
37Head Charge
A charge using guard hair. It hurts the user a little.
NormalPhys13010010
37Headlong Rush
Drops Def and SpDef.
GroundPhys1201005
37Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
46Electro Shot
gathers electricity for a high-voltage shot. +1 SPA
ElectricSpec12010010
46Flail
Inflicts critical damage when the user's HP is low.
NormalPhys8510010
46Mountain Chunk
Hurls a chunk of a mountain at the opponent. Can flinch.
GroundPhys1109010
46Rocket Shot
Not done yet.
SteelPhys10010010
46Skull Bash
Tucks in the head, then attacks on the next turn.
NormalPhys12010010
46Starburst
The user crashes a large star onto the opponent. May flinch.
NormalPhys1109010
51Double Shock
Unleashes two strong shocks, then loses the Electric-type.
ElectricPhys601005
51Meteor Beam
A 2-turn move that raises Sp. Attack before attacking.
RockSpec12010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

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