Golem (Alola) in Elite Redux
#076 · Rock / Electric · see locations below
RockElectric
Abilities
Magnet Pull, Mega Launcher, Fort Knox (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats HP 80 → 90, Attack 120 → 135, Defense 130 → 110, Sp. Atk 55 → 45, Sp. Def 65 → 95 (total 495 → 520)
- Type Rock / Ground → Rock / Electric
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Ground Shock, Sturdy, Galvanize
- What the innates do: Ground Shock — Target Grounds aren't immune to Electric but resist it instead. · Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Galvanize — Normal moves become Electric. Electric moves are empowered.
- Abilities you pick one of: Magnet Pull — Traps opposing Steel-types. Ghosts aren't affected. · Mega Launcher — Boosts Beam/Pump/Cannon/Shot/ Gun/Pulse, etc. moves by 1.3x. · Fort Knox — Blocks most damage boosting and multihit abilities.
- Tutor moves: Attract, Body Press, Bulldoze, Charge Beam, Curse, Dig, Discharge, Earth Power, Earthquake, Electric Terrain, Electroweb, Endure, Flash, Giga Impact, Hard Press, Headbutt, Heavy Slam, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Magnet Rise, Metronome, Mirror Coat, Protect, Rain Dance, Rapid Spin, Rest, Return, Rock Slide, Rock Throw, Rock Tomb, Rototiller, Sandstorm, Secret Power, Shocking Jab, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Wide Guard, Wild Charge
- Egg groups: Mineral
- Height 1.4 m, weight 300.0 kg
Where to find Golem (Alola)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Phys | 25 | 100 | 15 |
| 1 | Rollout Rolls into a ball to strike with rising intensity. | Rock | Phys | 40 | 100 | 10 |
| 1 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 17 | Asteroid Shot Launches a asteroid onto the target. Cannot miss. | Rock | Phys | 90 | — | 20 |
| 17 | Big Bang Does Damage. Small burn chance. | Normal | Spec | 90 | 100 | 10 |
| 17 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 17 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 17 | Plasma Pulse Double damage to foes with status problems. | Electric | Spec | 65 | 100 | 10 |
| 24 | Kinetic Barrage Throws nearby objects using telekinesis. May Confuse. | Psychic | Phys | 90 | 100 | 20 |
| 24 | Lightning Bullet Shoots a powerful energy projectile that may paralyze. | Electric | Phys | 90 | 100 | 15 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 24 | Steel Roller Rolls over the opponent while destroying terrain. | Steel | Phys | 80 | 100 | 15 |
| 24 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 37 | Aura Force Not done yet. | Fighting | Phys | 70 | 100 | 10 |
| 37 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 37 | Head Charge A charge using guard hair. It hurts the user a little. | Normal | Phys | 130 | 100 | 10 |
| 37 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 37 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 46 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 46 | Flail Inflicts critical damage when the user's HP is low. | Normal | Phys | 85 | 100 | 10 |
| 46 | Mountain Chunk Hurls a chunk of a mountain at the opponent. Can flinch. | Ground | Phys | 110 | 90 | 10 |
| 46 | Rocket Shot Not done yet. | Steel | Phys | 100 | 100 | 10 |
| 46 | Skull Bash Tucks in the head, then attacks on the next turn. | Normal | Phys | 120 | 100 | 10 |
| 46 | Starburst The user crashes a large star onto the opponent. May flinch. | Normal | Phys | 110 | 90 | 10 |
| 51 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 51 | Meteor Beam A 2-turn move that raises Sp. Attack before attacking. | Rock | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|