Pokémon Emerald Ex
Hoenn made bigger: new towns, new routes and new special areas stitched into the original map, sixteen gyms instead of eight, and a 479-Pokémon dex, all at close to the original game's difficulty.
More about the game
Pokémon Emerald Ex is the Pokémon Amethyst Team's expansion of Pokémon Emerald, built on pokeemerald-expansion. The map you know is still there, with more between the places you remember: new routes, new towns, new special areas, and existing routes and towns widened out, so the walk from one settlement to the next is longer and there is more to find on the way. There are sixteen gyms rather than eight, the dex runs to 479 Pokémon drawn from every generation, and the trainers, learnsets, stats and abilities have all been reworked. The creator's stated aim was a fair, balanced game, not a harder one, so this is Hoenn at roughly its original difficulty with a great deal more of it.
What's different, point by point
- New routes, new towns and new special areas added to Hoenn, with the original routes and towns expanded
- Sixteen gyms — the eight from the original game plus eight new ones
- A 479-Pokémon dex in the game's own order, drawing on every generation rather than Hoenn alone
- Wild tables rewritten for 120 areas, with the creator's own rate for every grass, surf, Rock Smash, fishing and dive slot
- Base stats and typings reworked for 88 Pokémon, including whole lines turned into single types and several new dual typings
- Updated learnsets, abilities and trainer teams, and new events
- Post-game content, and near-vanilla difficulty throughout
Pokémon Amethyst Team
This guide is built from Pokémon Amethyst Team's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every area the creator's table fills in — 120 of the 132 it lists — with grass, surf, Rock Smash, fishing, dive and one-off tables. |
| Encounter rates | From the game itself | The creator's own rate for every slot, with repeated slots added together. Four tables are unfinished in their document and say so. |
| Wild levels | Not published by the creator | The creator's table has no level column at all, so no wild levels are shown. The creator's documentation Emerald Ex is built on Emerald; the Emerald guide has the original game's wild levels. |
| Stats, abilities and movesets | Not published by the creator | The dex list and its order are the creator's, and so are the base stats of 45 Pokémon and the typings of 33, from their own changelog. Everything else on a Pokémon's page is the original game's, and each page says so. Abilities and learnsets are not published anywhere, so none are shown. The creator's documentation Emerald Ex is built on Emerald; the Emerald guide has the original game's stats, abilities and movesets. |
| TM and HM compatibility | Not published by the creator | No TM or HM list is published for this game, and no per-Pokémon compatibility. the creator’s release thread Emerald Ex is built on Emerald; the Emerald guide has the original game's TM and HM compatibility. |
| Where TMs are found | Not published by the creator | Where TMs and HMs are found is not published. the creator’s release thread Emerald Ex is built on Emerald; the Emerald guide has the original game's TM locations. |
| Trainer and boss teams | Not published by the creator | No trainer or gym teams are published, and neither are the sixteen gyms' leaders, their order or any level caps — although the game's own feature list says the teams were rewritten. the creator’s release thread Emerald Ex is built on Emerald; the Emerald guide has the original game's trainer teams. |
Credits
- Pokémon Emerald Ex — the game, its maps, its dex and its documentation: the Pokémon Amethyst Team
- The documentation spreadsheet every table here is read from: the Pokémon Amethyst Team
- The Pokémon Emerald decompilation the game is built from: the pret team
- pokeemerald-expansion, the engine underneath: the pokeemerald-expansion team
- Special thanks, as the creator's documentation lists them: Team Aqua's Hideout
- Samurai overworld sprites, modified for this game: Kalarie
- Answering a billion questions on PokéCommunity: Lunos
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
What Is Here And What Is NotThe Pokémon Amethyst Team publishes one document for this game, a spreadsheet, and this guide is built only from it. That gives the wild tables for 120 areas with the creator's own rates, the 479-Pokémon dex in the game's own order, and a changelog of base stats and typings for 88 Pokémon. It does not give wild levels, abilities, learnsets of any kind, the TM list or where TMs are found, trainer or gym teams, level caps or evolution methods — so none of those appear here rather than being filled in from Pokémon Emerald or from memory. The release thread may hold more; it could not be read when this guide was built.
LevelsThe creator's table has no level column anywhere, so no wild levels are shown. Every other number on a route page is theirs.
RatesPercentages are the creator's own slot rates, added together where a Pokémon fills more than one slot. A Pokémon at 5% or less is marked rare. Four tables are still unfinished in the creator's document and add up to less than 100%: the grass on Route 106 and on Route 109, the dive list under Route 129, and the surf list in Steven's cave in Meteor Falls.
AreasThe creator's table has 132 areas and 12 of them are still blank, so those 12 have no page here: Littleroot Town, Oldale Town, Verdanturf Town, Fallarbor Town, Fortree City, Mt. Chimney, the first floor of Mt. Pyre, the high-tide half of Shoal Cave, the trenches under Routes 127 and 128, and the west side of the Battle Frontier. One new area is labelled Route 1035 in their document; that spelling is kept here rather than guessed at.
Where Things Are In The StoryThe creator has not published a story order, a badge order or the new gyms. The checkpoints here follow the original Emerald's eight badges, which is what the areas themselves are built on, and the same goes for when Surf, Dive, Rock Smash and the three rods become usable. The new towns, routes and islands are left unplaced on purpose: each says where the creator's document lists it and that nothing says what opens it.
PokémonBase stats are the creator's for the 45 Pokémon their finished changelog gives numbers for, and typings for the 33 it retypes. Every other Pokémon shows the original game's numbers, because the changelog is the creator's own list of what they edited — it is not a claim by this site that nothing else changed. Abilities and learnsets are left blank everywhere: the document has none, despite the game's own feature list promising updated ones.
UnderwaterThe creator records the trench tables in the same column as surfing. They are shown here as Dive tables, because that is what the areas are.