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Pokémon Crystal Legacy walkthrough

11 parts, one per checkpoint Pokémon Crystal Legacy’s own documentation defines: the areas each one opens, the wild Pokémon and trainers in them, and the fight at the end of it. Everything here is read off the game’s own files, so anything it doesn’t state isn’t claimed.

  1. Part 1: New Bark Town — the start

    3 areas

  2. Part 2: Violet City — Falkner and the Zephyr Badge

    11 areas · 53 trainers · Rival — if you chose Totodile, Rival — if you chose Chikorita, Rival — if you chose Cyndaquil and 1 more

  3. Part 3: Azalea Town — Bugsy and the Hive Badge

    13 areas · 67 trainers · Bugsy, Rival — if you chose Totodile, Rival — if you chose Chikorita and 1 more

  4. Part 4: Goldenrod City — Whitney and the Plain Badge

    15 areas · 78 trainers · Whitney, Rival — if you chose Totodile, Rival — if you chose Chikorita and 1 more

  5. Part 5: Ecruteak City — Morty and the Fog Badge

    18 areas · 29 trainers · Rival — if you chose Totodile, Rival — if you chose Chikorita, Rival — if you chose Cyndaquil and 1 more

  6. Part 6: Chuck, Jasmine and Pryce — the 5th, 6th and 7th badges, in any order

    36 areas · 140 trainers · Chuck (with 5 badges), Pryce (with 5 badges), Pryce (with 6 badges) and 6 more

  7. Part 7: Blackthorn City — Clair and the Rising Badge

    13 areas · 31 trainers · Clair

  8. Part 8: Victory Road and the Elite Four

    10 areas · 36 trainers · Rival — if you chose Totodile, Rival — if you chose Chikorita, Rival — if you chose Cyndaquil and 5 more

  9. Part 9: Kanto

    48 areas · 120 trainers · Lt.Surge, Erika, Misty and 8 more

  10. Part 10: Route 28 and Silver Cave — Red

    5 areas · 2 trainers · Champion Red

  11. Part 11: Post-game

    Falkner (rematch, after the Elite Four), Whitney (rematch, after the Elite Four), Bugsy (rematch, after the Elite Four) and 12 more

This game's documentation doesn't say where 11 of its 567 fights happen, so those trainers are on no part of this walkthrough; they are all on the Trainers page.

What you can catch at each checkpoint · Every area