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GBC · Pokémon Crystal · v1.1 · by dwg

Pokémon Crystal Inheritance

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What makes it different

Time travel through Johto: a historic Johto under an emperor, a modern Johto in drought, seven Ancestor Pokémon and two ways for it all to end.

More about the game

Crystal Inheritance is dwg's rebuild of Johto on top of Polished Crystal 3.0.0. You do not collect badges to become champion; you travel between a historic Johto, where an emperor is using a crisis to make himself a god, and a modern one dried out by the water plants Silph built, and you try to hold the region together. The Pokédex is a new list of 254 with Sinnoh and Hisui Pokémon in it, and seven Ancestor forms of Johto species that only appear once you have solved the puzzle each one is hidden behind. Nearly everything is optional in some order, the story ends one of two ways, and a Stadium opens after the credits. Easy, Normal and Expert can be switched at the title screen at any time, and every boss on this site is listed three times, once per mode.

What's different, point by point

  • Two Johtos — a historic one and a modern one — with their own routes, towns and wild Pokémon
  • A 254-entry Pokédex including Sinnoh and Hisui Pokémon; all of it can be caught in one save
  • Seven Ancestor forms of Johto Pokémon, each behind an overworld puzzle
  • Three difficulty modes — Easy, Normal and Expert — changeable at the title screen at any time
  • Two endings
  • 14 badges: eight Johto gym leaders and six elders in historic Johto
  • A postgame Stadium: five rounds, adding a Pokémon to your team between each
  • Apricorn crafting for five new Poké Balls, each better against certain types
  • Hidden Palette: a Pokémon with maximum DVs for a hidden-power type gets its own colours
  • Fairy type, the physical/special split, abilities, natures and reusable TMs, carried from Polished Crystal 3.0.0
How it plays and everything it changes →
Made by

dwg

This guide is built from dwg's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itselfEvery wild table in the game's own data: grass by time of day for both Johtos, surfing, all three rods, headbutt trees, the one swarm table and the Bug-Catching Contest. Gift, static and traded Pokémon — including the seven Ancestor forms and the seven legendaries — sit in map scripts rather than tables, so they are described on the mechanics card and in the creator's own encounter document rather than listed as encounters here.
Encounter ratesFrom the game itselfRead from the game's own slot-probability table and each map's own encounter rate, not assumed from Crystal.
Wild levelsFrom the game itselfFixed levels, printed as the game stores them. Nothing in this game scales with badge count.
Stats, abilities and movesetsFrom the game itselfBase stats, types, abilities, level-up moves, egg moves, evolution methods and TM/HM compatibility from the game's own tables, for both the default and the Faithful patch. Ancestor and regional forms are separate entries.
TM and HM compatibilityFrom the game itselfAll 75 TMs, 6 HMs and 31 move tutors, with per-species compatibility.
Where TMs are foundFrom the game itselfPlaces come from the creator's own item document. Eight tutors have no place written down there and are left blank; TM32 is marked not available in this version. They are places rather than story checkpoints, so no stage is claimed for them. The creator's documentation folder
Trainer and boss teamsFrom the game itselfEvery roster a map script starts, for all three difficulty modes, plus the Stadium's own trainers. Levels, held items, nicknames and movesets are all from the game's party file. Abilities are shown only where a roster records one — most do not, and this guide leaves those blank rather than guessing.

Credits

Reading the tables

DifficultyEvery boss, rival and named trainer is listed three times, once for Easy, once for Normal and once for Expert, because the game gives them a different team in each. Use the mode picker to show one. Ordinary trainers have one team and carry no mode label.

PlacesPlace names are the ones the game itself puts on screen, which are not always the ones a Johto player expects: the Lake of Rage is Silph Springs, Tin Tower is the Bell Tower, and historic Johto has its own set again.

TimesWild tables are split into morning, day and night. Where two of the three are identical they are shown as one row.

RatesSlot chances come from the game's own probability table — 25/25/20/13/10/5/2 for the seven grass slots and 60/30/10 for the three water slots — and the “N% of steps” figure is that map's own encounter rate. A * marks anything at 5% or less. Where the same Pokémon fills more than one slot at the same level, the slots are added together into one line.

LevelsWild and trainer levels are fixed numbers in this game and are printed as they are; nothing here scales with your badge count.

FishingRod tables are the fishing group the game gives each map, and they are listed on the maps that have water to surf on.

StadiumThe Stadium is the postgame facility. Its trainers are listed under the Stadium and are not part of the difficulty modes — the facility draws its own teams from a pool that grows with each round.

TrainersEvery roster a map script actually starts is here. Rosters left in the source that nothing can trigger are left out, and abilities are only shown for the trainers whose entry records one.

TMsTM, HM and tutor places come from the creator's item document. Eight tutors have no place written down there, and TM32 is marked not available in this version.

ItemsThe item list is the creator's own item document, item by item, in its own words. Item balls and hidden items that document does not name are not here.

BuildsEverything is the default patch unless a row says otherwise. Where the Faithful patch gives a species different stats, types or abilities, its Pokémon page says so.