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What Pokémon Crystal Inheritance changes

How the game plays differently from Pokémon Crystal, then every stat, type and ability it alters next to what the official games do.

How the game plays

Crystal Inheritance is dwg's rebuild of Johto on top of Polished Crystal 3.0.0. You do not collect badges to become champion; you travel between a historic Johto, where an emperor is using a crisis to make himself a god, and a modern one dried out by the water plants Silph built, and you try to hold the region together. The Pokédex is a new list of 254 with Sinnoh and Hisui Pokémon in it, and seven Ancestor forms of Johto species that only appear once you have solved the puzzle each one is hidden behind. Nearly everything is optional in some order, the story ends one of two ways, and a Stadium opens after the credits. Easy, Normal and Expert can be switched at the title screen at any time, and every boss on this site is listed three times, once per mode.

Two Johtos, and the travel between them

The game runs in two versions of the same region. Modern Johto is in a severe drought; Silph has put water plants across it, from clearing Ilex Forest to a distillation plant in Olivine to a project at the Lake of Rage, and the gym leaders have mostly given up on fixing it. Historic Johto is the same map roughly a century and a half earlier, under an emperor, Vesper, who is using the arrival of outsiders at the western port to make himself the single thing Johto unites around.

You move between them, and puzzles in one are solved with what you did in the other. Historic Johto has its own towns, its own leaders and its own wild Pokémon, which is why this guide lists places like Anarres Holt and the Stadium Grounds next to Route 32 and Ilex Forest.

The eastern half of modern Johto is closed: the Dragon Tamers guard it so Silph cannot reach the water in the Dragon's Den. The creator's FAQ says plainly that eastern Johto is not in the game.

Two endings

The story can finish two ways. The creator does not publish what decides it, so this guide does not say — the feature list simply names two possible endings, and the changelog mentions text changes to the “bad ending”.

After the credits the legendary Pokémon, Spiritomb and Rotom all reset, so they can be caught again on a later run through the final gauntlet.

Ancestor forms

Seven Johto Pokémon have an Ancestor form: Noctowl, Xatu, Magcargo, Meganium, Feraligatr, Ledian and Alakazam. They are separate entries with their own types, stats, abilities and learnsets, and they are on this site's Pokémon list with the form in brackets.

Each one is woken by a puzzle rather than found in grass. The creator's FAQ names the place and the condition for all seven — a tile puzzle in the Violet Catacombs for Noctowl, a Pokémon that knows AncientPower at the southern Timeless Tapestry for Xatu, one that knows Dig at the Serene Springs cliff for Magcargo, Sunny Day or Drought on the Stadium Grounds island for Meganium, the Adamant Orb and a Pokémon that knows Splash at Tranquil Tarn for Feraligatr, False Swipe at Anarres Holt for Ledian, and Cianwood Cave for Alakazam.

The art for all seven comes from the game's own source, drawn by PeanutellaX and Accad501.

Three difficulty modes

Easy gives trainers no EVs and takes held items off bosses and rivals. Normal is the intended game: EVs, held items and some coverage moves, with bosses a few levels above your team. Expert gives bosses and mini-bosses full teams of six with twice Normal's EVs, and puts a few regional forms on enemy teams.

You can change it at any time from the title screen, so a run can start easy and get harder. Every boss page here carries all three teams; pick a mode to show one.

The Stadium

The Stadium is the postgame facility added in v1.1. You enter with one level 100 Pokémon. Each round you are offered three level 100 Pokémon to catch — two you can see and one you cannot — then healed, given a move relearner and a shop, and put through four trainers with a party the same size as yours but at a lower level, with one heal allowed. The last of the four is harder. Repeat until your party is six.

Each round has its own pool, and the trainers can only use Pokémon from the pool you have reached, minus the one you brought in. On Expert the Stadium's trainers gain EVs round by round, from none up to 50. A fifteen-win streak earns a gift from your patron, and 25 wins earns the Gold Trophy on the completionist list.

Apricorn balls and Hidden Palettes

Five new Poké Balls are crafted at Eerie Hamlet from materials found on the overworld, and each is better against certain types: the Jeze Ball from Radiant Opals for Dark, Psychic and Fairy; the Bub Ball from Shore Foam for Ice and Water; the Deci Ball from a Fixed Charge for Electric; the Herb Ball from Tough Leaves for Poison, Bug and Grass; and the Geode from a Hollow Rock for Steel, Ground and Rock. A Red Apricorn makes a Love Ball that also raises friendship, and a White Apricorn makes a Fast Ball.

A Pokémon with the highest possible DVs for one hidden-power type takes that type's own colours. Six people in the game can set one of your Pokémon's DVs that way, and a seventh after the credits; in the wild the odds are about 128 times worse than a Gen 2 shiny. Most boss teams have at least one Pokémon with a palette like this.

Carried from Polished Crystal 3.0.0

The base game brings the Fairy type, the physical/special split, abilities, natures, reusable TMs, running shoes, continuous repel, a Nuzlocke option and a money cap of 9,999,999. Those are the base project's work, not this game's, and the creator's feature list marks them as such.

Natures, abilities, the physical/special split, experience scaling, perfect stats and Nuzlocke mode are all switches at the start of a new game, and can be changed later from the title screen.

From the creator's own FEATURES.md, FAQ.md and the v1.1 documentation folder.

The main changes

  • Two Johtos — a historic one and a modern one — with their own routes, towns and wild Pokémon
  • A 254-entry Pokédex including Sinnoh and Hisui Pokémon; all of it can be caught in one save
  • Seven Ancestor forms of Johto Pokémon, each behind an overworld puzzle
  • Three difficulty modes — Easy, Normal and Expert — changeable at the title screen at any time
  • Two endings
  • 14 badges: eight Johto gym leaders and six elders in historic Johto
  • A postgame Stadium: five rounds, adding a Pokémon to your team between each
  • Apricorn crafting for five new Poké Balls, each better against certain types
  • Hidden Palette: a Pokémon with maximum DVs for a hidden-power type gets its own colours
  • Fairy type, the physical/special split, abilities, natures and reusable TMs, carried from Polished Crystal 3.0.0

How the Pokémon change

Measured from the guide's own data, so it can't drift from the pages it links to.

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Crystal, so a difference here can belong to the series rather than to this hack.

Evolution methods for all 133 species →

Base stat changes (34)

PokémonWhat changedTotal
NoctowlNoctowlSp. Atk 86→96452→462
FurretFurretAttack 76→86, Speed 90→108415→443
PikachuPikachuAttack 55→65, Sp. Atk 50→60, Speed 90→95320→345
LedybaLedybaAttack 20→40, Sp. Atk 40→20265→265
LedianLedianAttack 35→95, Sp. Atk 55→35390→430
AriadosAriadosSpeed 40→80400→440
DunsparceDunsparceHP 100→105, Attack 70→80415→430
FlaaffyFlaaffyAttack 55→60, Defense 55→60, Sp. Atk 80→85, Sp. Def 60→65, Speed 45→50365→390
AmpharosAmpharosHP 90→95, Defense 85→90, Sp. Atk 115→125, Sp. Def 90→95, Speed 55→65510→545
UnownUnownSp. Atk 72→100336→364
OnixOnixAttack 45→80385→420
ParasectParasectAttack 95→115, Defense 80→100405→445
PolitoedPolitoedDefense 75→80, Speed 70→80500→515
BellossomBellossomSp. Atk 90→100, Sp. Def 100→110490→510
DittoDittoHP 48→78, Attack 48→28, Sp. Atk 48→28, Speed 48→108288→338
SunfloraSunfloraAttack 75→55, Defense 55→75, Speed 30→85425→480
AzumarillAzumarillSp. Atk 60→90420→450
GirafarigGirafarigSp. Atk 90→110, Speed 85→105455→495
MagmortarMagmortarSpeed 83→93540→550
JynxJynxHP 65→70, Attack 50→60, Defense 35→40, Sp. Atk 115→120, Sp. Def 95→100455→485
ElectabuzzElectabuzzAttack 83→88490→495
ElectivireElectivireSpeed 95→105540→550
CorsolaCorsolaDefense 95→115, Sp. Atk 65→105, Sp. Def 95→115410→490
LanturnLanturnSp. Atk 76→86, Sp. Def 76→86460→480
RhydonRhydonHP 105→110, Attack 130→135, Defense 120→125, Sp. Atk 45→48, Sp. Def 45→48485→506
RhyperiorRhyperiorHP 115→120, Attack 140→145, Defense 130→135, Sp. Atk 55→58, Sp. Def 55→58535→556
HonchkrowHonchkrowHP 100→105505→510
MagcargoMagcargoDefense 120→135, Sp. Atk 90→115, Sp. Def 80→115430→505
MismagiusMismagiusSp. Atk 105→110, Sp. Def 105→110, Speed 105→110495→510
AvaluggAvaluggAttack 117→127, Sp. Atk 44→34, Sp. Def 46→36, Speed 28→38514→514
BraviaryBraviaryHP 100→110, Attack 123→83, Defense 75→70, Sp. Atk 57→112, Sp. Def 75→70, Speed 80→65510→510
GoodraGoodraHP 90→80, Defense 70→100, Speed 80→60600→600
ZoruaZoruaHP 40→35, Attack 65→60, Sp. Atk 80→85, Speed 65→70330→330
ZoroarkZoroarkHP 60→55, Attack 105→100, Sp. Atk 120→125, Speed 105→110510→510

Type changes (16)

PokémonWasNow
DudunsparceDudunsparceNormalNormalDragon
BellossomBellossomGrassGrassFairy
YanmegaYanmegaBug / FlyingBugDragon
SunfloraSunfloraGrassGrassFire
NinetalesNinetalesFireFirePsychic
FarigirafFarigirafNormal / PsychicPsychicDark
ElectivireElectivireElectricElectricFighting
OctilleryOctilleryWaterWaterFire
MismagiusMismagiusGhostGhostFairy
LuxrayLuxrayElectricElectricDragon
AvaluggAvaluggIceIceRock
BraviaryBraviaryNormal / FlyingPsychicFlying
SliggooSliggooDragonSteelDragon
GoodraGoodraDragonSteelDragon
ZoruaZoruaDarkNormalGhost
ZoroarkZoroarkDarkNormalGhost

Ability changes (113)

PokémonGainsLoses
CyndaquilCyndaquilFlame Body—
QuilavaQuilavaWhite Smoke—
TyphlosionTyphlosionWhite Smoke—
RowletRowletOvercoat, SniperLong Reach
DartrixDartrixOvercoat, SniperLong Reach
DecidueyeDecidueyeOvercoat, SniperLong Reach
OshawottOshawottTechnician—
DewottDewottTechnician—
SamurottSamurottTechnician—
GeodudeGeodudeGalvanizeSand Veil
GravelerGravelerGalvanizeSand Veil
GolemGolemGalvanizeSand Veil
GolbatGolbatAnticipation—
CrobatCrobatAnticipation—
ClefairyClefairyUnawareFriend Guard
TogeticTogetic—Hustle
TogekissTogekiss—Hustle
DunsparceDunsparce—Run Away
DudunsparceDudunsparce—Run Away
MareepMareepVolt Absorb, Motor DrivePlus
FlaaffyFlaaffyMotor DrivePlus
AmpharosAmpharosVolt AbsorbPlus
QuagsireQuagsire—Damp
GastlyGastlyCursed Body—
HaunterHaunterCursed Body—
GengarGengarLevitate, Shadow Tag—
SteelixSteelixSand ForceRock Head
HoppipHoppip—Leaf Guard
SkiploomSkiploom—Leaf Guard
JumpluffJumpluff—Leaf Guard
ParasParasPoison HealDamp
PolitoedPolitoed—Damp
GyaradosGyaradosMold Breaker—
SlowkingSlowkingPoison HealOblivious
BellossomBellossomOwn TempoHealer
AbraAbraTraceInner Focus
KadabraKadabraTraceInner Focus
AlakazamAlakazamTraceInner Focus
NidorinaNidorinaSheer ForceHustle
NidoqueenNidoqueenParental BondRivalry
NidorinoNidorinoSheer ForceHustle
NidokingNidokingParental BondRivalry
YanmaYanmaSwarmFrisk
YanmegaYanmegaLevitateFrisk
SunfloraSunflora—Solar Power
KleavorKleavorSteadfastSharpness
HeracrossHeracrossSkill LinkSwarm
WeezingWeezingAftermathStench
MukMukCorrosionSticky Hold
AipomAipomMoodySkill Link
AmbipomAmbipomMoodySkill Link
StantlerStantlerBerserkFrisk
WyrdeerWyrdeerBerserkFrisk
AnnihilapeAnnihilapeGorilla TacticsVital Spirit
FarigirafFarigirafInner Focus, Early BirdCud Chew, Armor Tail
TaurosTauros—Anger Point
JynxJynxFilterForewarn
ElectivireElectivireIron FistVital Spirit
OverqwilOverqwilAftermathIntimidate
TangelaTangelaTangling HairLeaf Guard
TangrowthTangrowthTangling HairLeaf Guard
JolteonJolteonStatic—
FlareonFlareonDrought—
EspeonEspeonMagic Guard—
LeafeonLeafeonHarvest—
GlaceonGlaceonSnow Warning—
TeddiursaTeddiursaTough ClawsHoney Gather
UrsaringUrsaringTough ClawsUnnerve
UrsalunaUrsalunaQuick Feet, Tough ClawsBulletproof, Unnerve
RhyhornRhyhorn—Lightning Rod
RhydonRhydonSolid RockLightning Rod
HoundoomHoundoomSolar PowerUnnerve
SneaslerSneasler—Poison Touch
MisdreavusMisdreavusPrankster—
MismagiusMismagiusPrankster—
ChanseyChansey—Healer
BlisseyBlissey—Healer
ChikoritaChikoritaNatural Cure—
BayleefBayleefNatural Cure—
MeganiumMeganiumNatural Cure—
TotodileTotodileGuts—
CroconawCroconawGuts—
FeraligatrFeraligatrIntimidate—
DrifloonDrifloon—Flare Boost
DrifblimDrifblim—Flare Boost
BronzorBronzorDrizzleHeatproof, Heavy Metal
BronzongBronzongDrizzleHeatproof, Heavy Metal
RioluRioluJustifiedPrankster
CroagunkCroagunk—Anticipation
ToxicroakToxicroak—Anticipation
DuskullDuskullCursed BodyFrisk
DusclopsDusclopsCursed BodyFrisk
DusknoirDusknoirCursed BodyFrisk
RotomRotomPrankster—
BergmiteBergmiteSlush RushSturdy
AvaluggAvaluggSlush RushOwn Tempo, Sturdy
BraviaryBraviaryTinted LensDefiant
RaltsRaltsPixilateTelepathy
KirliaKirliaPixilateTelepathy
GardevoirGardevoirPixilateTelepathy
GalladeGalladeInner FocusSharpness
GoomyGoomyShell ArmorHydration, Gooey
SliggooSliggooShell ArmorHydration, Gooey
GoodraGoodraShell ArmorHydration, Gooey
ZoruaZoruaInsomnia, Compound Eyes, ImposterIllusion
ZoroarkZoroarkFrisk, Cursed Body, ImposterIllusion
GibleGibleSand Rush, Dry SkinSand Veil, Rough Skin
GabiteGabiteSand Rush, Dry SkinSand Veil, Rough Skin
GarchompGarchompSand Rush, Dry SkinSand Veil, Rough Skin
DragoniteDragoniteMarvel Scale—
LarvitarLarvitarBattle Armor—
PupitarPupitarRock Head—
LugiaLugiaDrizzleMultiscale