What Pokémon Crystal Inheritance changes
How the game plays differently from Pokémon Crystal, then every stat, type and ability it alters next to what the official games do.
How the game plays
Crystal Inheritance is dwg's rebuild of Johto on top of Polished Crystal 3.0.0. You do not collect badges to become champion; you travel between a historic Johto, where an emperor is using a crisis to make himself a god, and a modern one dried out by the water plants Silph built, and you try to hold the region together. The Pokédex is a new list of 254 with Sinnoh and Hisui Pokémon in it, and seven Ancestor forms of Johto species that only appear once you have solved the puzzle each one is hidden behind. Nearly everything is optional in some order, the story ends one of two ways, and a Stadium opens after the credits. Easy, Normal and Expert can be switched at the title screen at any time, and every boss on this site is listed three times, once per mode.
Two Johtos, and the travel between them
The game runs in two versions of the same region. Modern Johto is in a severe drought; Silph has put water plants across it, from clearing Ilex Forest to a distillation plant in Olivine to a project at the Lake of Rage, and the gym leaders have mostly given up on fixing it. Historic Johto is the same map roughly a century and a half earlier, under an emperor, Vesper, who is using the arrival of outsiders at the western port to make himself the single thing Johto unites around.
You move between them, and puzzles in one are solved with what you did in the other. Historic Johto has its own towns, its own leaders and its own wild Pokémon, which is why this guide lists places like Anarres Holt and the Stadium Grounds next to Route 32 and Ilex Forest.
The eastern half of modern Johto is closed: the Dragon Tamers guard it so Silph cannot reach the water in the Dragon's Den. The creator's FAQ says plainly that eastern Johto is not in the game.
Two endings
The story can finish two ways. The creator does not publish what decides it, so this guide does not say — the feature list simply names two possible endings, and the changelog mentions text changes to the “bad ending”.
After the credits the legendary Pokémon, Spiritomb and Rotom all reset, so they can be caught again on a later run through the final gauntlet.
Ancestor forms
Seven Johto Pokémon have an Ancestor form: Noctowl, Xatu, Magcargo, Meganium, Feraligatr, Ledian and Alakazam. They are separate entries with their own types, stats, abilities and learnsets, and they are on this site's Pokémon list with the form in brackets.
Each one is woken by a puzzle rather than found in grass. The creator's FAQ names the place and the condition for all seven — a tile puzzle in the Violet Catacombs for Noctowl, a Pokémon that knows AncientPower at the southern Timeless Tapestry for Xatu, one that knows Dig at the Serene Springs cliff for Magcargo, Sunny Day or Drought on the Stadium Grounds island for Meganium, the Adamant Orb and a Pokémon that knows Splash at Tranquil Tarn for Feraligatr, False Swipe at Anarres Holt for Ledian, and Cianwood Cave for Alakazam.
The art for all seven comes from the game's own source, drawn by PeanutellaX and Accad501.
Three difficulty modes
Easy gives trainers no EVs and takes held items off bosses and rivals. Normal is the intended game: EVs, held items and some coverage moves, with bosses a few levels above your team. Expert gives bosses and mini-bosses full teams of six with twice Normal's EVs, and puts a few regional forms on enemy teams.
You can change it at any time from the title screen, so a run can start easy and get harder. Every boss page here carries all three teams; pick a mode to show one.
The Stadium
The Stadium is the postgame facility added in v1.1. You enter with one level 100 Pokémon. Each round you are offered three level 100 Pokémon to catch — two you can see and one you cannot — then healed, given a move relearner and a shop, and put through four trainers with a party the same size as yours but at a lower level, with one heal allowed. The last of the four is harder. Repeat until your party is six.
Each round has its own pool, and the trainers can only use Pokémon from the pool you have reached, minus the one you brought in. On Expert the Stadium's trainers gain EVs round by round, from none up to 50. A fifteen-win streak earns a gift from your patron, and 25 wins earns the Gold Trophy on the completionist list.
Apricorn balls and Hidden Palettes
Five new Poké Balls are crafted at Eerie Hamlet from materials found on the overworld, and each is better against certain types: the Jeze Ball from Radiant Opals for Dark, Psychic and Fairy; the Bub Ball from Shore Foam for Ice and Water; the Deci Ball from a Fixed Charge for Electric; the Herb Ball from Tough Leaves for Poison, Bug and Grass; and the Geode from a Hollow Rock for Steel, Ground and Rock. A Red Apricorn makes a Love Ball that also raises friendship, and a White Apricorn makes a Fast Ball.
A Pokémon with the highest possible DVs for one hidden-power type takes that type's own colours. Six people in the game can set one of your Pokémon's DVs that way, and a seventh after the credits; in the wild the odds are about 128 times worse than a Gen 2 shiny. Most boss teams have at least one Pokémon with a palette like this.
Carried from Polished Crystal 3.0.0
The base game brings the Fairy type, the physical/special split, abilities, natures, reusable TMs, running shoes, continuous repel, a Nuzlocke option and a money cap of 9,999,999. Those are the base project's work, not this game's, and the creator's feature list marks them as such.
Natures, abilities, the physical/special split, experience scaling, perfect stats and Nuzlocke mode are all switches at the start of a new game, and can be changed later from the title screen.
From the creator's own FEATURES.md, FAQ.md and the v1.1 documentation folder.
The main changes
- Two Johtos — a historic one and a modern one — with their own routes, towns and wild Pokémon
- A 254-entry Pokédex including Sinnoh and Hisui Pokémon; all of it can be caught in one save
- Seven Ancestor forms of Johto Pokémon, each behind an overworld puzzle
- Three difficulty modes — Easy, Normal and Expert — changeable at the title screen at any time
- Two endings
- 14 badges: eight Johto gym leaders and six elders in historic Johto
- A postgame Stadium: five rounds, adding a Pokémon to your team between each
- Apricorn crafting for five new Poké Balls, each better against certain types
- Hidden Palette: a Pokémon with maximum DVs for a hidden-power type gets its own colours
- Fairy type, the physical/special split, abilities, natures and reusable TMs, carried from Polished Crystal 3.0.0
How the Pokémon change
Measured from the guide's own data, so it can't drift from the pages it links to.
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Crystal, so a difference here can belong to the series rather than to this hack.
Evolution methods for all 133 species →
Base stat changes (34)
| Pokémon | What changed | Total | |
|---|---|---|---|
| Noctowl | Sp. Atk 86→96 | 452→462 | |
| Furret | Attack 76→86, Speed 90→108 | 415→443 | |
| Pikachu | Attack 55→65, Sp. Atk 50→60, Speed 90→95 | 320→345 | |
| Ledyba | Attack 20→40, Sp. Atk 40→20 | 265→265 | |
| Ledian | Attack 35→95, Sp. Atk 55→35 | 390→430 | |
| Ariados | Speed 40→80 | 400→440 | |
| Dunsparce | HP 100→105, Attack 70→80 | 415→430 | |
| Flaaffy | Attack 55→60, Defense 55→60, Sp. Atk 80→85, Sp. Def 60→65, Speed 45→50 | 365→390 | |
| Ampharos | HP 90→95, Defense 85→90, Sp. Atk 115→125, Sp. Def 90→95, Speed 55→65 | 510→545 | |
| Unown | Sp. Atk 72→100 | 336→364 | |
| Onix | Attack 45→80 | 385→420 | |
| Parasect | Attack 95→115, Defense 80→100 | 405→445 | |
| Politoed | Defense 75→80, Speed 70→80 | 500→515 | |
| Bellossom | Sp. Atk 90→100, Sp. Def 100→110 | 490→510 | |
| Ditto | HP 48→78, Attack 48→28, Sp. Atk 48→28, Speed 48→108 | 288→338 | |
| Sunflora | Attack 75→55, Defense 55→75, Speed 30→85 | 425→480 | |
| Azumarill | Sp. Atk 60→90 | 420→450 | |
| Girafarig | Sp. Atk 90→110, Speed 85→105 | 455→495 | |
| Magmortar | Speed 83→93 | 540→550 | |
| Jynx | HP 65→70, Attack 50→60, Defense 35→40, Sp. Atk 115→120, Sp. Def 95→100 | 455→485 | |
| Electabuzz | Attack 83→88 | 490→495 | |
| Electivire | Speed 95→105 | 540→550 | |
| Corsola | Defense 95→115, Sp. Atk 65→105, Sp. Def 95→115 | 410→490 | |
| Lanturn | Sp. Atk 76→86, Sp. Def 76→86 | 460→480 | |
| Rhydon | HP 105→110, Attack 130→135, Defense 120→125, Sp. Atk 45→48, Sp. Def 45→48 | 485→506 | |
| Rhyperior | HP 115→120, Attack 140→145, Defense 130→135, Sp. Atk 55→58, Sp. Def 55→58 | 535→556 | |
| Honchkrow | HP 100→105 | 505→510 | |
| Magcargo | Defense 120→135, Sp. Atk 90→115, Sp. Def 80→115 | 430→505 | |
| Mismagius | Sp. Atk 105→110, Sp. Def 105→110, Speed 105→110 | 495→510 | |
| Avalugg | Attack 117→127, Sp. Atk 44→34, Sp. Def 46→36, Speed 28→38 | 514→514 | |
| Braviary | HP 100→110, Attack 123→83, Defense 75→70, Sp. Atk 57→112, Sp. Def 75→70, Speed 80→65 | 510→510 | |
| Goodra | HP 90→80, Defense 70→100, Speed 80→60 | 600→600 | |
| Zorua | HP 40→35, Attack 65→60, Sp. Atk 80→85, Speed 65→70 | 330→330 | |
| Zoroark | HP 60→55, Attack 105→100, Sp. Atk 120→125, Speed 105→110 | 510→510 |
Type changes (16)
| Pokémon | Was | Now | |
|---|---|---|---|
| Dudunsparce | Normal | NormalDragon | |
| Bellossom | Grass | GrassFairy | |
| Yanmega | Bug / Flying | BugDragon | |
| Sunflora | Grass | GrassFire | |
| Ninetales | Fire | FirePsychic | |
| Farigiraf | Normal / Psychic | PsychicDark | |
| Electivire | Electric | ElectricFighting | |
| Octillery | Water | WaterFire | |
| Mismagius | Ghost | GhostFairy | |
| Luxray | Electric | ElectricDragon | |
| Avalugg | Ice | IceRock | |
| Braviary | Normal / Flying | PsychicFlying | |
| Sliggoo | Dragon | SteelDragon | |
| Goodra | Dragon | SteelDragon | |
| Zorua | Dark | NormalGhost | |
| Zoroark | Dark | NormalGhost |
Ability changes (113)
| Pokémon | Gains | Loses | |
|---|---|---|---|
| Cyndaquil | Flame Body | — | |
| Quilava | White Smoke | — | |
| Typhlosion | White Smoke | — | |
| Rowlet | Overcoat, Sniper | Long Reach | |
| Dartrix | Overcoat, Sniper | Long Reach | |
| Decidueye | Overcoat, Sniper | Long Reach | |
| Oshawott | Technician | — | |
| Dewott | Technician | — | |
| Samurott | Technician | — | |
| Geodude | Galvanize | Sand Veil | |
| Graveler | Galvanize | Sand Veil | |
| Golem | Galvanize | Sand Veil | |
| Golbat | Anticipation | — | |
| Crobat | Anticipation | — | |
| Clefairy | Unaware | Friend Guard | |
| Togetic | — | Hustle | |
| Togekiss | — | Hustle | |
| Dunsparce | — | Run Away | |
| Dudunsparce | — | Run Away | |
| Mareep | Volt Absorb, Motor Drive | Plus | |
| Flaaffy | Motor Drive | Plus | |
| Ampharos | Volt Absorb | Plus | |
| Quagsire | — | Damp | |
| Gastly | Cursed Body | — | |
| Haunter | Cursed Body | — | |
| Gengar | Levitate, Shadow Tag | — | |
| Steelix | Sand Force | Rock Head | |
| Hoppip | — | Leaf Guard | |
| Skiploom | — | Leaf Guard | |
| Jumpluff | — | Leaf Guard | |
| Paras | Poison Heal | Damp | |
| Politoed | — | Damp | |
| Gyarados | Mold Breaker | — | |
| Slowking | Poison Heal | Oblivious | |
| Bellossom | Own Tempo | Healer | |
| Abra | Trace | Inner Focus | |
| Kadabra | Trace | Inner Focus | |
| Alakazam | Trace | Inner Focus | |
| Nidorina | Sheer Force | Hustle | |
| Nidoqueen | Parental Bond | Rivalry | |
| Nidorino | Sheer Force | Hustle | |
| Nidoking | Parental Bond | Rivalry | |
| Yanma | Swarm | Frisk | |
| Yanmega | Levitate | Frisk | |
| Sunflora | — | Solar Power | |
| Kleavor | Steadfast | Sharpness | |
| Heracross | Skill Link | Swarm | |
| Weezing | Aftermath | Stench | |
| Muk | Corrosion | Sticky Hold | |
| Aipom | Moody | Skill Link | |
| Ambipom | Moody | Skill Link | |
| Stantler | Berserk | Frisk | |
| Wyrdeer | Berserk | Frisk | |
| Annihilape | Gorilla Tactics | Vital Spirit | |
| Farigiraf | Inner Focus, Early Bird | Cud Chew, Armor Tail | |
| Tauros | — | Anger Point | |
| Jynx | Filter | Forewarn | |
| Electivire | Iron Fist | Vital Spirit | |
| Overqwil | Aftermath | Intimidate | |
| Tangela | Tangling Hair | Leaf Guard | |
| Tangrowth | Tangling Hair | Leaf Guard | |
| Jolteon | Static | — | |
| Flareon | Drought | — | |
| Espeon | Magic Guard | — | |
| Leafeon | Harvest | — | |
| Glaceon | Snow Warning | — | |
| Teddiursa | Tough Claws | Honey Gather | |
| Ursaring | Tough Claws | Unnerve | |
| Ursaluna | Quick Feet, Tough Claws | Bulletproof, Unnerve | |
| Rhyhorn | — | Lightning Rod | |
| Rhydon | Solid Rock | Lightning Rod | |
| Houndoom | Solar Power | Unnerve | |
| Sneasler | — | Poison Touch | |
| Misdreavus | Prankster | — | |
| Mismagius | Prankster | — | |
| Chansey | — | Healer | |
| Blissey | — | Healer | |
| Chikorita | Natural Cure | — | |
| Bayleef | Natural Cure | — | |
| Meganium | Natural Cure | — | |
| Totodile | Guts | — | |
| Croconaw | Guts | — | |
| Feraligatr | Intimidate | — | |
| Drifloon | — | Flare Boost | |
| Drifblim | — | Flare Boost | |
| Bronzor | Drizzle | Heatproof, Heavy Metal | |
| Bronzong | Drizzle | Heatproof, Heavy Metal | |
| Riolu | Justified | Prankster | |
| Croagunk | — | Anticipation | |
| Toxicroak | — | Anticipation | |
| Duskull | Cursed Body | Frisk | |
| Dusclops | Cursed Body | Frisk | |
| Dusknoir | Cursed Body | Frisk | |
| Rotom | Prankster | — | |
| Bergmite | Slush Rush | Sturdy | |
| Avalugg | Slush Rush | Own Tempo, Sturdy | |
| Braviary | Tinted Lens | Defiant | |
| Ralts | Pixilate | Telepathy | |
| Kirlia | Pixilate | Telepathy | |
| Gardevoir | Pixilate | Telepathy | |
| Gallade | Inner Focus | Sharpness | |
| Goomy | Shell Armor | Hydration, Gooey | |
| Sliggoo | Shell Armor | Hydration, Gooey | |
| Goodra | Shell Armor | Hydration, Gooey | |
| Zorua | Insomnia, Compound Eyes, Imposter | Illusion | |
| Zoroark | Frisk, Cursed Body, Imposter | Illusion | |
| Gible | Sand Rush, Dry Skin | Sand Veil, Rough Skin | |
| Gabite | Sand Rush, Dry Skin | Sand Veil, Rough Skin | |
| Garchomp | Sand Rush, Dry Skin | Sand Veil, Rough Skin | |
| Dragonite | Marvel Scale | — | |
| Larvitar | Battle Armor | — | |
| Pupitar | Rock Head | — | |
| Lugia | Drizzle | Multiscale |