Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 6 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 10 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 15 | Belly Drum User pays half its max HP to max out its Attack. | Normal | Stat | — | — | 10 |
| 19 | Headbutt Has a chance to make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 24 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 28 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 28 | Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Phys | 40 | 100 | 15 |
| 33 | Body Slam Has a chance to paralyze the target. | Normal | Phys | 85 | 100 | 15 |
| 37 | Block Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 42 | Covet Takes the target’s item. | Normal | Phys | 40 | 100 | 40 |
| 46 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 51 | Hyper Beam User foregoes its next turn to recharge. | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 31
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Route 115 | Fighting | 150 |
| TM03 | Water Pulse Sootopolis City Gym | Water | 60 |
| TM06 | Toxic Fiery Path | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 1 |
| TM11 | Sunny Day Scorched Slab | Fire | — |
| TM13 | Ice Beam Mauville City — Game Corner (and 1 more) | Ice | 95 |
| TM14 | Blizzard Location not compiled for this game yet | Ice | 120 |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | — |
| TM22 | Solar Beam Safari Zone — Northwest | Grass | 120 |
| TM24 | Thunderbolt Mauville City (and 1 more) | Electric | 95 |
| TM25 | Thunder Location not compiled for this game yet | Electric | 120 |
| TM26 | Earthquake Seafloor Cavern — Room 9 | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House (and 1 more) | Normal | — |
| TM29 | Psychic Mauville City — Game Corner (and 1 more) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (and 1 more) | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM37 | Sandstorm Route 111 | Rock | — |
| TM38 | Fire Blast Location not compiled for this game yet | Fire | 120 |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 50 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| HM03 | Surf Petalburg City — Wally's House | Water | 95 |
| HM04 | Strength Rusturf Tunnel | Normal | 80 |
Where to find Snorlax
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Charm, Curse, Double-Edge, Fissure, Lick, Substitute
- Move tutor: Body Slam, Counter, Defense Curl, Double-Edge, Dynamic Punch, Endure, Fire Punch, Ice Punch, Icy Wind, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Psych Up, Rock Slide, Rollout, Seismic Toss, Sleep Talk, Snore, Substitute, Swagger, ThunderPunch