Pokémon: Wishes of Tomorrow walkthrough
13 parts, one per checkpoint Pokémon: Wishes of Tomorrow’s own documentation defines: the areas each one opens, the wild Pokémon and trainers in them, and the fight at the end of it. Everything here is read off the game’s own files, so anything it doesn’t state isn’t claimed.
Part 1: Just started — Munen Village
5 areas · 18 trainers · Red Fatality, Rival Draco
Part 2: Hot Cocoa delivered — Munen Lake opens
1 area
Part 3: Beat Red Fatality — Frostwood Gym, the Ember badge
2 areas · 3 trainers
Part 4: Through Sennen to the National Park and Pompeii
2 areas · 4 trainers
Part 5: Master Gen's reward — Pompeii, the second badge
1 area · 6 trainers · Rival Draco
Part 6: Beat Draco at Torii — the climb to Star Summit
1 area · 1 trainer · ???
Part 7: Act II — the Hotsprings, the Ashlands and Tradewind Town
3 areas · 7 trainers · Tsuji
Part 8: Beat Madame Tsuji — Tradewind Gym, the Lantern badge
2 areas · 5 trainers · Expert Silas, Vesper, Oni Kiyo
Part 9: Beat Vesper — Distortion World, the Distortion badge
2 areas · 6 trainers · Rival Draco, General Edwards
Part 10: Act III — Shin-Tokyo
2 areas · 7 trainers · Rival Draco
Part 11: The water south of Shin-Tokyo opens
5 areas · 15 trainers · Dragon Warden Ryujin, Volten
Part 12: Into Tokyo Tower
3 areas · 3 trainers · Expert Suzaku, Expert White Tiger, Mutrid Alpha
Part 13: Beat the commander — Tower Command, the Tower badge
1 area · 1 trainer · Mutrid The Oni