Pokémon: Wishes of Tomorrow walkthrough

13 parts, one per checkpoint Pokémon: Wishes of Tomorrow’s own documentation defines: the areas each one opens, the wild Pokémon and trainers in them, and the fight at the end of it. Everything here is read off the game’s own files, so anything it doesn’t state isn’t claimed.

  1. Part 1: Just started — Munen Village

    5 areas · 18 trainers · Red Fatality, Rival Draco

  2. Part 2: Hot Cocoa delivered — Munen Lake opens

    1 area

  3. Part 3: Beat Red Fatality — Frostwood Gym, the Ember badge

    2 areas · 3 trainers

  4. Part 4: Through Sennen to the National Park and Pompeii

    2 areas · 4 trainers

  5. Part 5: Master Gen's reward — Pompeii, the second badge

    1 area · 6 trainers · Rival Draco

  6. Part 6: Beat Draco at Torii — the climb to Star Summit

    1 area · 1 trainer · ???

  7. Part 7: Act II — the Hotsprings, the Ashlands and Tradewind Town

    3 areas · 7 trainers · Tsuji

  8. Part 8: Beat Madame Tsuji — Tradewind Gym, the Lantern badge

    2 areas · 5 trainers · Expert Silas, Vesper, Oni Kiyo

  9. Part 9: Beat Vesper — Distortion World, the Distortion badge

    2 areas · 6 trainers · Rival Draco, General Edwards

  10. Part 10: Act III — Shin-Tokyo

    2 areas · 7 trainers · Rival Draco

  11. Part 11: The water south of Shin-Tokyo opens

    5 areas · 15 trainers · Dragon Warden Ryujin, Volten

  12. Part 12: Into Tokyo Tower

    3 areas · 3 trainers · Expert Suzaku, Expert White Tiger, Mutrid Alpha

  13. Part 13: Beat the commander — Tower Command, the Tower badge

    1 area · 1 trainer · Mutrid The Oni

What you can catch at each checkpoint · Every area