Boss · Tradewind Town

Tsuji

5 Pokémon · all level caps
44level cap

Tsuji fields 5 Pokémon between level 40 and level 44 in Tradewind Town.

Fought at Tradewind Town.

This is around Act II — the Hotsprings, the Ashlands and Tradewind Town in the story — that page lists everything you can have caught by this point.

Types on this team: Ghost ×5DarkFireFlying

PokémonAbility & itemMovesBase stats
DrifblimDrifblim
Lv 40
GhostFlying
Ability AftermathThe game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Drifblim knows by Lv 40 in Pokémon: Wishes of Tomorrow:
Stockpile Swallow Self-Destruct Destiny Bond
HP150Attack80Defense44Sp. Atk90Sp. Def54Speed80Total498
CofagrigusCofagrigus
Lv 41
Ghost
Ability MummyThe game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Cofagrigus knows by Lv 41 in Pokémon: Wishes of Tomorrow:
Hex Mean Look Grudge Curse
HP58Attack50Defense145Sp. Atk95Sp. Def105Speed30Total483
MismagiusMismagius
Lv 41
Ghost
Ability LevitateThe game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Mismagius knows by Lv 41 in Pokémon: Wishes of Tomorrow:
Mystical Fire Phantom Force Power Gem Spite
HP60Attack60Defense60Sp. Atk105Sp. Def105Speed105Total495
ChandelureChandelure
Lv 42
GhostFire
Ability Flash FireThe game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Chandelure knows by Lv 42 in Pokémon: Wishes of Tomorrow:
Pain Split Shadow Ball Smog Will-O-Wisp
HP60Attack55Defense90Sp. Atk145Sp. Def90Speed80Total520
SableyeSableye
Lv 44
DarkGhost
Ability Keen Eye
Held item Sablenite
The game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Sableye knows by Lv 44 in Pokémon: Wishes of Tomorrow:
Shadow Claw Mean Look Power Gem Zen Headbutt
HP50Attack75Defense75Sp. Atk65Sp. Def65Speed50Total380

How to beat this team

Shared weaknesses. Dark hits 4 of 5, Ghost hits 4 of 5, Rock hits 2 of 5, Electric hits 1 of 5.

Level to be ready for. Lv 44 — Sableye, the highest on the team.

Dark Pokémon you can have caught by this point. From this guide’s own encounter tables, by Act II — the Hotsprings, the Ashlands and Tradewind Town:

Open in the interactive guide Build a team for this fight