#897 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Spectrier
GhostGrim Neigh
In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Ghost), base stats (total 580) and abilities are the same as in the official games.
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 6 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 30 | 100 | 30 |
| 12 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 18 | Stomp Stomps the enemy with a big foot. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 24 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 30 | Haze Creates a black haze that eliminates all stat changes. | Ice | Stat | — | — | 30 |
| 36 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 42 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 48 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 54 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
| 60 | Disable For 4 turns, prevents foe from using last used move. | Normal | Stat | — | 100 | 20 |
| 66 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 72 | Nasty Plot Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 13
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM12 | Taunt Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | — |
| TM15 | Hyper Beam National Park | Normal | 150 |
| TM17 | Protect Walnut Woods | Normal | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM29 | Psychic Tradewind Town | Psychic | 90 |
| TM30 | Shadow Ball Munen Tunnel | Ghost | 80 |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM56 | Nasty Plot Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | — |
Where to find Spectrier
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Body Slam, Endure, Snore, Swift