#341 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Corphish
WaterHyper Cutter, Shell Armor, Adaptability (hidden)
In Wishes of Tomorrow: First found in Route 2 (Good Rod, Lv 10-15). Its type (Water), base stats (total 308) and abilities are the same as in the official games. 6 of its 15 level-up moves are new compared with Pokémon Emerald, including Water Gun and Double Hit.
Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 4 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 8 | Taunt Taunts the foe into only using attack moves. | Dark | Stat | — | 100 | 20 |
| 12 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 16 | Knock Off Knocks down the foe's held item to prevent its use. | Dark | Phys | 65 | 100 | 20 |
| 20 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 35 | 90 | 10 |
| 24 | Protect Evades attack, but may fail if used in succession. | Normal | Stat | — | — | 10 |
| 28 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 32 | Razor Shell Tears at the foe with sharp shells. May lower Defense. | Water | Phys | 75 | 95 | 10 |
| 36 | Swords Dance A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 40 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 44 | Crabhammer Hammers with a pincer. Has a high critical-hit ratio. | Water | Phys | 100 | 90 | 10 |
| 48 | Endeavor Cuts foe's HP to equal user's HP. | Normal | Phys | 1 | 100 | 5 |
| 52 | Guillotine A powerful pincer attack that KOs if it hits. | Normal | Phys | 1 | 30 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 29
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 60 |
| TM06 | Toxic Nowhere in the region hands this one out — the game doesn't say where it comes from | Poison | — |
| TM07 | Hail Nowhere in the region hands this one out — the game doesn't say where it comes from | Ice | — |
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM12 | Taunt Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | — |
| TM13 | Ice Beam Rebel Base | Ice | 90 |
| TM14 | Blizzard Walnut Woods | Ice | 110 |
| TM17 | Protect Walnut Woods | Normal | — |
| TM18 | Rain Dance Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM28 | Dig Munen Village | Ground | 80 |
| TM31 | Brick Break Nowhere in the region hands this one out — the game doesn't say where it comes from | Fighting | 75 |
| TM32 | Double Team Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM36 | Sludge Bomb Nowhere in the region hands this one out — the game doesn't say where it comes from | Poison | 90 |
| TM39 | Rock Tomb Nowhere in the region hands this one out — the game doesn't say where it comes from | Rock | 60 |
| TM40 | Aerial Ace Nowhere in the region hands this one out — the game doesn't say where it comes from | Flying | 60 |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM45 | Attract Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM46 | Thief Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | 60 |
| TM55 | Swords Dance Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM59 | Knock Off Nowhere in the region hands this one out — the game doesn't say where it comes from | Dark | 65 |
| HM01 | Cut National Park | Normal | 50 |
| HM03 | Surf Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 90 |
| HM04 | Strength Munen Tunnel | Normal | 80 |
| HM06 | Rock Smash Walnut Woods | Fighting | 40 |
| HM07 | Waterfall Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | 80 |
Where to find Corphish
| Area | Method | Level | |
|---|---|---|---|
| Route 2 | Good Rod | 10-15 |
Other changes in this game
- Egg moves: Mud Sport, Endeavor, Body Slam, Ancient Power, Knock Off, Superpower, Metal Claw, Dragon Dance, Trump Card, Chip Away, Double-Edge, Aqua Jet, Switcheroo
- Move tutors: Swords Dance, Body Slam, Counter, Endure, Icy Wind, Mud-Slap, Rock Slide, Snore
- Evolves into Crawdaunt at Level 30