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Fisherman · Route 110

Fisherman Dale

4 Pokémon · all level caps
14highest level

Fisherman Dale fields 4 Pokémon between level 11 and level 14 in Route 110.

Fought at Route 110.

This is around Kenkoria City — Michal in the story — that page lists everything you can have caught by this point.

Types on this team: Water ×4Poison ×2

PokémonAbility & itemMovesBase stats
TentacoolTentacool
Lv 11
WaterPoison
Ability Clear BodyThe game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Tentacool knows by Lv 11 in Pokémon Valiant:
Poison Sting Water Gun Acid Wrap
HP40Attack40Defense35Sp. Atk50Sp. Def100Speed70Total335
WailmerWailmer
Lv 14
Water
Ability Water VeilThe game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Wailmer knows by Lv 14 in Pokémon Valiant:
Splash Growl Astonish Water Gun
HP130Attack70Defense35Sp. Atk70Sp. Def35Speed60Total400
TentacoolTentacool
Lv 11
WaterPoison
Ability Clear BodyThe game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Tentacool knows by Lv 11 in Pokémon Valiant:
Poison Sting Water Gun Acid Wrap
HP40Attack40Defense35Sp. Atk50Sp. Def100Speed70Total335
WailmerWailmer
Lv 14
Water
Ability Water VeilThe game’s documentation doesn’t list this trainer’s exact moves. Level-up moves Wailmer knows by Lv 14 in Pokémon Valiant:
Splash Growl Astonish Water Gun
HP130Attack70Defense35Sp. Atk70Sp. Def35Speed60Total400

How to beat this team

Shared weaknesses. Electric hits 4 of 4, Grass hits 2 of 4, Ground hits 2 of 4, Psychic hits 2 of 4.

Level to be ready for. Lv 14 — Wailmer, the highest on the team.

Electric Pokémon you can have caught by this point. From this guide’s own encounter tables, by Kenkoria City — Michal:

Open in the interactive guide Build a team for this point