Pokémon Valiant
A new region called Lavan, built on Emerald's engine with the modern battle rules — the Physical/Special split, the Fairy type, Pokémon walking behind you — and a story about Celebi and travelling through time.
More about the game
Valiant is a new region, Lavan, laid over Pokémon Emerald and rebuilt on the modern pokeemerald-expansion engine, with Hoenn waiting on the other side of it. The roster is Generations 1 to 3 plus the later evolutions those families were given afterwards, so a Snorunt can become a Froslass and a Magneton a Magnezone. Battling follows the modern rules rather than Emerald's: every move carries its own Physical, Special or Status category instead of inheriting one from its type, the Fairy type exists and is used, and the ability list runs to three hundred and ten rather than Emerald's seventy-seven. Your first Pokémon follows you around the map. The story is about Celebi and about travelling through time. This is a beta: the documentation the creator generates from the game covers the whole map the engine carries, which is a good deal more than this release opens, and the guide says so wherever it matters.
What's different, point by point
- A new region, Lavan, with its own cities and its own lettered routes from A to K, leading into Hoenn
- 404 Pokémon: Generations 1 to 3, plus 18 later evolutions of those families, so lines that ended in the original games can keep going
- The modern battle rules on Emerald's engine — 934 moves that each carry their own Physical, Special or Status category, 310 abilities, and the Fairy type on 19 Pokémon
- Your first Pokémon follows you around the map
- A story built on Celebi and on travelling through time
- 290 maps with wild tables, 574 trainer fights and 1,154 places to pick something up, all read from the documentation the creator generates from the game
shahar
This guide is built from shahar's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every wild table in the documentation, for all 290 maps that have one, including the maps the engine carries but this beta does not appear to open. |
| Encounter rates | From the game itself | Percentages are the game's own, added together where a Pokémon fills more than one slot in the same table. |
| Wild levels | From the game itself | Every level and level range is the game's own. |
| Stats, abilities and movesets | From the game itself | Base stats, types, abilities, level-up learnset, teachable moves, egg moves and evolution methods for all 404 Pokémon in the game. |
| TM and HM compatibility | From the game itself | All 50 TMs and 8 HMs the game carries, with which Pokémon can be taught each one. |
| Where TMs are found | From the game itself | Where every machine is found, from the game's own item list. |
| Trainer and boss teams | From the game itself | All 574 fights in the documentation, with full teams. Effort and individual values are published too and are not shown here. |
Credits
- Pokémon Valiant: shahar
- The game's own documentation, which every number in this guide is read from: shahar
- The community around the game: the Valiant Discord
- The engine the game is built on: RHH and the pokeemerald-expansion team
- The original Emerald decompilation: Pret and everyone involved
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
SourceEverything on these pages is read from the documentation the creator generates from the game and publishes themselves: base stats, types, abilities, level-up learnsets, teachable moves, egg moves and evolution methods for every Pokémon; every move with its power, accuracy, PP and category; every wild table with its species, levels and percentages; every item and machine with the map it is found on; and every trainer with their full team.
BetaThis is a beta, and the documentation does not say where it stops. It is generated from the whole game, so it lists maps the engine carries whether or not this release lets you walk to them. What is clearly Valiant's own — the Lavan cities, the lettered routes, the rebuilt gyms and the rebuilt Hoenn around them — is in the story order below. Kanto, the Sevii Islands, the battle facilities and three maps the original Ruby and Sapphire never used are put at the end of that order under their own headings, so the tables are here to read without the guide claiming you can reach them.
StagesThe creator publishes no chapter list, so the order of the checkpoints here is taken from the game's own numbers: the levels each gym leader fields, and the levels of the trainers standing on each map. Read a checkpoint as "about when you get here", not as a locked door. Fights are listed in the order of the levels they field, for the same reason: a couple of maps hold both an opening battle and a late rematch, so listing by map would put a level 43 fight above the first gym leader.
GymsEight gym leaders are named in the documentation — Ido, Amit, Michal, Alisa, Jona, Or, Shai and Gaia — and the guide puts them in the order of the levels they field. The gym in Keren City has trainers of its own but no leader in the documentation, so none is shown for it. Four leaders on the Hoenn side of the map still field the teams the original Emerald gave them; they are listed as the documentation has them.
CapsThe game publishes no level caps. The number on a boss page is simply the highest level that boss brings, which is the number to cap your own team at if you like playing that way — it is not a rule the game enforces.
AbilitiesThe documentation prints a Pokémon's abilities as one list and only separates a hidden ability where a Pokémon has three. Where two are listed there is no way to tell from the source which is the hidden one, so this guide prints both without marking either.
LevelsA few level-up moves are listed at level 0 in the documentation. That is how this game marks a move a Pokémon learns the moment it evolves, so those are shown here as "Evo" rather than as a level.
EvolutionsSome evolution lines are printed with the method but not the condition — "levels up into Crobat" with nothing about friendship. Where that happens the page says the documentation does not give the condition rather than filling it in from the original games.
UnderwaterThe tables on the game's underwater maps are written the same way as surfing tables in the documentation. They are listed here under Dive, because that is what you do to reach the map.
DuplicatesA few maps the engine carries more than once — the Altering Cave above all — have several different tables for the same method. All of them are listed, and the table says so.
TMsThe game names a machine after its move rather than numbering it on the shelf, and the machines are reusable. The numbers used here are the ones the game's own item names carry.
TutorsWhich Pokémon can be taught a tutor move is in the documentation; where the tutors stand is not, so the tutor pages list the move and who can learn it and leave the place blank rather than guessing.
TrainersEvery trainer in the documentation, with their team, levels, abilities, held items and moves. The documentation also records each team's effort and individual values; those are not shown here.
ItemsEach row in the game's item list is one item in one place, and the place says how you get it: out of a shop, off the ground, hidden, or from someone who hands it to you.