What Pokémon Tourmaline changes
How the game plays differently from Pokémon Emerald, then every stat, type and ability it alters next to what the official games do.
How the game plays
Pokémon Tourmaline is tdilos's loose sequel to Pokémon Emerald, set in Issho a few years after Groudon and Kyogre tore up Hoenn. May turns up as an assistant professor, Team Genesis turns up as the problem, and the region has a 386-species dex of its own: Isshoan regional forms of Pokémon from generations five to eight, "betamons" built out of unused and SpaceWorld-era designs, and a run of new evolutions and pre-evolutions for old lines. Fairy is in, and so is a nineteenth type of the creator's own — Echo, drawn up to answer Fairy and Ghost. Underneath that sit four new status conditions, two new weathers you set with a move, more than eighty new moves, thirty-eight new abilities, a custom set of over a hundred TMs and HMs, and level caps you can't opt out of. This guide is built from the one document the creator publishes: the spreadsheet linked from their release post. It carries the wild tables, the new species' numbers, the moves, the abilities and the TMs — and no trainer teams at all, because none have been published.
The Echo type
Issho has a nineteenth type. Echo is built to answer Fairy and Ghost, and the documentation gives it these match-ups: attacking, it does double damage to Fairy, Ghost, Water; half damage to Grass, Ice, Psychic; nothing to Echo.
Defending, the same chart reads: Weak to Ice, Psychic; Resists Fairy, Flying, Ghost; Immune to Echo.
Nothing else on the chart changes, and the site's type colours only know the eighteen official types, so an Echo chip is a plain one.
Pokémon retyped to Echo
These species carry the new type in this game. The documentation lists only the ones in the Issho dex.
| Pokémon | Type in this game |
|---|---|
| Igglybuff | Echo / Fairy |
| Jigglypuff | Echo / Fairy |
| Wigglytuff | Echo / Fairy |
| Misdreavus | Ghost / Echo |
| Mismagius | Ghost / Echo |
| Whismur | Echo |
| Loudred | Echo |
| Exploud | Echo |
| Chingling | Psychic / Echo |
| Chimecho | Psychic / Echo |
| Kricketot | Bug / Echo |
| Kricketune | Bug / Echo |
| Maractus | Grass / Echo |
| Litleo | Fire / Echo |
| Pyroar | Fire / Echo |
Four new status conditions
On top of the usual five. Each has a type that shrugs it off entirely.
| Status | What it does |
|---|---|
| DAZ | A dazed Pokemon will not listen to commands; instead it will act according to its nature. Echo types are immune. 20% chance to cure itself each turn. |
| EXH | An exhausted Pokemon has its Speed halved and uses twice as much PP. Ghost types are immune. |
| FER | An afraid Pokemon has its SpAtk halved and each turn has a 25% chance of being immobilized by fear. Dark types are immune. |
| INF | An infected Pokemon can't heal on its own and takes 1/2 recoil damage each time it attacks. Bug and Steel types are immune. |
Two new weathers
Full Moon and Smaze are moves that set weather of their own, and several of the new abilities key off them.
| Weather move | Type | PP | What it does |
|---|---|---|---|
| Full Moon | Fairy | 5 | For 5 turns: boosts the Acc of Fairy types by 1 stage, Dark and Fairy types restore 1/16th of their max HP at the end of each turn, Solar Beam and Moonblast fire in 1 turn, Morning Sun, Moonlight, and Synthesis restore 25% more HP, Weather Ball doubles in base power and becomes Fairy type |
| Smaze | Poison | 5 | For 5 turns: Poison types restore 1/16th of their max HP at the end of each turn, non-Poison types lose 1/16th of their max HP at the end of each turn, Morning Sun, Moonlight, and Synthesis restore 25% less HP, Weather Ball doubles in base power and becomes Poison type |
Level caps
This game has mandatory level caps: a Pokémon over the cap for your badge count will not obey you. The creator's documentation doesn't publish the numbers, and this guide doesn't have any trainer data to work them out from, so there is no cap table here.
New moves
83 moves this game adds, with the numbers the documentation gives. It publishes no learnsets, so the only way this guide can tell you who gets one is the TM list.
| Move | Type | Category | Power | Accuracy | PP | What it does |
|---|---|---|---|---|---|---|
| Abrase | Steel | Physical | 50 | 100% | 20 | -2 target's Def |
| Aether Beam | Normal | Special | 70 | 100% | 20 | 10% to -1 target's Acc; supereffective against Ghost types |
| Aftershock | Echo | Physical | 80 | 100% | 10 | Calculates damage with the target's SpD instead of its Def |
| Arcane Force | Fairy | Physical | 100 | 95% | 10 | Deals both Fairy and Fire type damage |
| Attune | Echo | Status | — | — | 15 | +1 user's SpA and Acc |
| Berend | Bug | Physical | 120 | 80% | 5 | 30% INF |
| Bile Breath | Bug | Special | 50 | 90% | 15 | 50% INF |
| Bile Juice | Bug | Special | 15 | 100% | 35 | 30% INF |
| Bile Wind | Bug | Special | 95 | 90% | 10 | 10% INF |
| Blight | Bug | Status | — | 90% | 30 | 100% INF |
| Blue Noise | Echo | Special | 20 | 100% | 10 | Stored Power clone |
| Cacophony | Echo | Special | 80 | 100% | 20 | 20% to -1 target's SpD |
| Chitinize | Bug | Status | — | — | 30 | +2 user's highest stat |
| Crystalize | Ice | Status | — | — | 15 | +2 user's SpD |
| Darkness Dream | Dark | Status | — | 85% | 15 | 100% FER |
| Dissonant Pulse | Echo | Special | 70 | 100% | 20 | 10% DAZ; supereffective against Echo types |
| Doppler Charge | Echo | Physical | — | 100% | 30 | Electro Ball clone |
| Dragon Dream | Dragon | Status | — | — | 10 | +3 user's SpD |
| Drone Wave | Steel | Special | 75 | 100% | 10 | 10% DAZ |
| Dust Devil | Ground | Special | 50 | 95% | 25 | 20% to +1 user's Evas |
| Eagle Eye | Flying | Status | — | — | 15 | +2 user's Acc |
| Echo Pulse | Echo | Special | 65 | 100% | 20 | 50% to -1 target's Evas |
| Fairy Dust | Fairy | Status | — | — | 20 | Sets Fairy Dust on the opponent's field, changing the ability of all foes who switch in to Levitate |
| Fiend Fire | Fire | Special | 60 | 100% | 20 | 20% FER |
| Force of Will | Psychic | Special | 80 | 100% | 10 | Calculates damage with the user's SpD instead of its SpA |
| Full Moon | Fairy | Status | — | — | 5 | For 5 turns: boosts the Acc of Fairy types by 1 stage, Dark and Fairy types restore 1/16th of their max HP at the end of each turn, Solar Beam and Moonblast fire in 1 turn, Morning Sun, Moonlight, and Synthesis restore 25% more HP, Weather Ball doubles in base power and becomes Fairy type |
| Gamma Decay | Electric | Special | 250 | 100% | 5 | User faints; halves the target's SpD when calculating damage |
| Harmonize | Echo | Status | — | — | 15 | +2 user's SpD |
| High Note | Echo | Status | — | — | 40 | +1 user's SpD |
| Ice Skate | Ice | Physical | 50 | 100% | 20 | +1 user's Spe |
| Ill Will | Dark | Special | 30 | 70% | 20 | 40% FER |
| Kaleido Tongue | Normal | Physical | 60 | 100% | 15 | +1 priority; type depends on the user's IVs (same formula as Hidden Power) |
| Mach Force | Echo | Physical | 90 | 100% | 15 | 1/4 recoil |
| Mach Wave | Echo | Special | 40 | 100% | 30 | +1 priority |
| Maelstrom | Flying | Special | 100 | 95% | 10 | Deals both Flying and Water type damage |
| Mantra | Echo | Special | 60 | 100% | 5 | 10% to +1 all of user's stats |
| Megahertz Fist | Echo | Physical | 75 | 100% | 15 | 10% DAZ |
| Metamorphose | Rock | Status | — | — | 15 | +2 user's Def and SpD, -1 user's Spe |
| Mind Break | Psychic | Special | 70 | 100% | 20 | Supereffective against Dark types |
| Overclock | Electric | Status | — | — | 20 | +1 user's SpA and Spe |
| Paleo Wave | Rock | Special | 120 | 80% | 5 | 30% to -1 target's Spe |
| Panic Attack | Psychic | Special | 65 | 100% | 20 | 30% FER |
| Petrify | Rock | Status | — | 100% | 20 | Target becomes Rock type |
| Phase Shift | Echo | Status | — | — | 10 | Swap's the user's and target's Spe |
| Phreno Attack | Normal | Special | 80 | 100% | 10 | 10% DAZ, SLP, or FER |
| Pitch Burst | Dark | Special | 95 | 90% | 10 | 10% FER |
| Pollenspray | Grass | Special | 60 | 100% | 20 | 20% to set Leech Seed on the target |
| Powderpuff Punch | Fairy | Physical | 50 | 95% | 25 | 20% to +1 user's Evas |
| Prescience | Psychic | Special | 40 | 100% | 30 | +1 priority |
| Pressure Washer | Water | Special | 40 | 100% | 20 | -2 target's SpD |
| Psychosis | Psychic | Special | 80 | 100% | 20 | 30% FER |
| Rebound Armor | Steel | Status | — | — | 10 | Protects itself; DAZ to attackers who make contact with it |
| Resound | Echo | Special | 30 | 90% | 20 | Rollout clone; comboes with High Note instead of Defense Curl |
| Rototill | Ground | Special | 55 | 95% | 15 | -1 all foe's Spe |
| Salt Spray | Rock | Special | 70 | 100% | 20 | Supereffective against Grass and Water types |
| Sand Spray | Rock | Special | 40 | 100% | 20 | -2 target's SpD |
| Scourge Stinger | Bug | Physical | 100 | 60% | 5 | 100% INF |
| Shadow Hand | Ghost | Status | — | 90% | 10 | Reduces the PP of the target's last move used (or a random one if not applicable) by 8; reduction doubles if the target is exhausted |
| Shadow Snithe | Ghost | Physical | 80 | 90% | 10 | 50% EXH |
| Shield Strike | Steel | Physical | 80 | 100% | 10 | Calculates damage with the user's Def instead of its Atk |
| Short Circuit | Electric | Special | 40 | 100% | 30 | +1 priority |
| Shriek | Dark | Special | 15 | 100% | 35 | 30% FER |
| Singularity | Psychic | Status | — | 100% | 20 | Follow Me clone |
| Siren Song | Echo | Special | 80 | 100% | 10 | Spirit Shackle clone |
| Smaze | Poison | Status | — | — | 5 | For 5 turns: Poison types restore 1/16th of their max HP at the end of each turn, non-Poison types lose 1/16th of their max HP at the end of each turn, Morning Sun, Moonlight, and Synthesis restore 25% less HP, Weather Ball doubles in base power and becomes Poison type |
| Soma Attack | Normal | Special | 80 | 100% | 10 | 10% INF, EXH, or badly PSN |
| Sonar Wave | Echo | Status | — | 100% | 20 | -2 all foe's Evas |
| Sonic Burst | Echo | Special | 60 | — | 20 | Ignore's Evas and Acc modifiers |
| Sonic Pulse | Echo | Special | 40 | 100% | 30 | 10% DAZ |
| Spit Fire | Fire | Special | 40 | 100% | 30 | +1 priority |
| Tempest | Flying | Special | 60 | 90% | 10 | -6 priority, forces the target to switch |
| Thaw | Fire | Special | 70 | 100% | 10 | Deals double damage to frozen targets |
| Threnody | Ghost | Special | 100 | 60% | 5 | 100% EXH |
| Toxic Breath | Poison | Special | 50 | 90% | 15 | 50% badly PSN |
| Toxic Wind | Poison | Special | 95 | 90% | 10 | 10% badly PSN |
| UV Burst | Electric | Special | 110 | 70% | 10 | 30% to BRN target; during Sunny Day, never misses |
| Vibrate | Echo | Physical | 20 | 100% | 10 | -1 target's Spe |
| White Noise | Echo | Status | — | — | 30 | Haze clone |
| Wild Frenzy | Normal | Physical | 85 | 100% | 15 | 30% FER |
| Windstorm | Flying | Special | 90 | 100% | 15 | Deals double damage to airborn foes |
| Wither | Ghost | Status | — | 90% | 30 | 100% EXH |
| Wither Breath | Ghost | Special | 50 | 90% | 15 | 50% EXH |
| Wither Wind | Ghost | Special | 95 | 90% | 10 | 10% EXH |
Changed moves
40 moves the game rebalanced. The numbers are this game's; the move page for each one says what the figure was in Emerald where the move was in Emerald at all.
| Move | Type | Category | Power | Accuracy | PP | What it does |
|---|---|---|---|---|---|---|
| Blast Burn | Fire | Special | 150 | 90% | 5 | Skips recharge turn if it KOs |
| Boomburst | Echo | Special | 100 | 100% | 10 | Deals double damage to foes using Shadow Force or Phantom Force |
| Bug Bite | Bug | Physical | 65 | 100% | 20 | 30% INF |
| Chatter | Echo | Special | 65 | 100% | 20 | |
| Cut | Bug | Physical | 50 | 95% | 30 | 10% INF |
| Comet Punch | Normal | Physical | 50 | 100% | 20 | +1 user's Spe |
| Dynamic Punch | Fighting | Physical | 100 | 60% | 5 | |
| Echoed Voice | Echo | Special | 40 | 100% | 15 | |
| Frenzy Plant | Grass | Special | 150 | 90% | 5 | Skips recharge turn if it KOs |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | Skips recharge turn if it KOs |
| Glare | Normal | Status | — | 100% | 30 | 100% FER |
| Hail | Ice | Status | — | — | 5 | Boosts Ice types' Def by 50% |
| Heal Bell | Echo | Status | — | — | 5 | |
| Hydro Cannon | Water | Special | 150 | 90% | 5 | Skips recharge turn if it KOs |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | Skips recharge turn if it KOs |
| Hyper Voice | Echo | Special | 90 | 100% | 10 | 10% DAZ |
| Inferno | Fire | Special | 100 | 60% | 5 | |
| Iron Tail | Steel | Physical | 100 | 85% | 10 | 30% to -1 target's Def |
| Mega Kick | Normal | Physical | 120 | 85% | 5 | 10% DAZ |
| Mega Punch | Normal | Physical | 80 | 95% | 20 | 10% DAZ |
| Moonblast | Fairy | Special | 120 | 100% | 10 | Solar Beam clone |
| Night Daze | Dark | Special | 85 | 95% | 10 | 30% FER |
| Perish Song | Echo | Status | — | — | 5 | |
| Razor Wind | Normal | Special | 100 | 80% | 5 | High critical hit ratio |
| Relic Song | Echo | Special | 75 | 100% | 10 | |
| Roar | Echo | Status | — | — | 20 | |
| Roar of Time | Dragon | Special | 150 | 90% | 5 | Skips recharge turn if it KOs |
| Rock Wrecker | Rock | Physical | 150 | 90% | 5 | Skips recharge turn if it KOs |
| Round | Echo | Special | 60 | 100% | 20 | |
| Screech | Echo | Status | — | 85% | 40 | |
| Sing | Echo | Status | — | 55% | 15 | |
| Snarl | Dark | Special | 55 | 95% | 10 | 30% FER |
| Snore | Echo | Special | 50 | 100% | 15 | |
| Solar Beam | Grass | Special | 120 | 100% | 10 | +2 to user's SpD on the first turn |
| Sonic Boom | Echo | Special | — | 90% | 20 | |
| Spite | Ghost | Status | — | 100% | 10 | Reduces the PP of the target's last move used (or a random one if not applicable) by 4; reduction doubles if the target is exhausted |
| Strength | Normal | Physical | 80 | 100% | 15 | 30% to +1 user's Atk |
| Supersonic | Echo | Status | — | 55% | 20 | |
| X-Scissor | Bug | Physical | 80 | 100% | 15 | 10% INF |
| Zap Cannon | Electric | Special | 100 | 60% | 5 |
New abilities
38 abilities this game adds. Which species have them is in the species table, and nowhere else.
| Ability | What it does |
|---|---|
| Acoustic Body | +1 to a random stat when hit with a contact move |
| Amplify | Hustle for SpA |
| Battery Powered | Electric moves do no damage and +1 Atk instead |
| Carbon Body | Fire moves heal the user |
| Disorient | 30% to confuse on contact |
| Diurnal | During Sunny Day, doubles Speed |
| Eclipse | Sets Full Moon on switch-in |
| Equalize | Copies the foe's stat changes on switch-in |
| Fluid | Prevents DAZ |
| Food for Thought | Psychic moves heal the user |
| Hollow Body | Flying moves do no damage and +1 SpA instead |
| Hydrophobic | Halves damage from Grass and Water moves |
| Insectivore | Bug moves heal the user |
| Legendary Scale | Doubles SpDef |
| Lunar Might | Solar Power for Full Moon |
| Moonbathe | During Full Moon, heals 1/16th max HP each turn |
| Multi Arm | User's punching moves deal 25% damage, but hit 4 times in a row |
| Muscle Memory | Speed Boost for Acc |
| Nocturnal | During Full Moon, +1 to the user's highest stat |
| Phototonic | During Sunny Day, boosts the power of the user's Fire and Electric moves by 30% |
| Plastic Body | User takes half damage from Electric, Ice, Water moves, but double damage from Fire moves |
| Prowess | Huge Power for SpA |
| Psych Out | Intimidate for SpA |
| Radiator | All non-Fire, non-Electric Pokemon lose 1/8th of their max HP each turn |
| Resonant | When hit with a contact move, 30% chance to DAZ attacker |
| Searing Touch | 30% chance to BRN on contact |
| Shadowstep | During Full Moon, doubles Speed |
| Sharp Body | Rough Skin clone |
| Smoke Shroud | During Smaze, +1 to the user's Evasion |
| Snow Pack | Ice moves heal the user |
| Soul Flame | Opposite of Dry Skin |
| Stainless | Magic Bounce clone |
| Sterile | Prevents INF |
| Stone Body | Rock moves heal the user; also absorbs Stealth Rocks on switch-in |
| Syncopate | "-ate" ability for Echo |
| Toxic Fumes | Sets Smaze on switch-in |
| Updraft | Flying moves do no damage and +1 Spe instead |
| Wild Heart | Prevents FER |
Changed abilities
5 abilities that work differently here.
| Ability | What it does now |
|---|---|
| Illuminate | Intimidate for Acc |
| Iron Fist | Boosts punching moves by 40% |
| Magma Armor | Water/Ice moves do no damage and +1 Evas instead |
| Soundproof | Echo moves do no damage and +1 SpD instead |
| Vital Spirit | Prevents EXH instead of SLP |
Fossils
The documentation lists 6 fossils and where each one is dug up. Take one to the scientist in the Route 83 hydroplant to have it revived. The documentation doesn't say which Pokémon each fossil revives into, so this guide doesn't either.
| Fossil | Where it is |
|---|---|
| Helix Fossil | Shuckle Spring, smashable rocks |
| Root Fossil | Shuckle Spring, smashable rocks |
| Shield Fossil | Mt Shiro, thawable ice |
| Jaw Fossil | Mt Shiro, thawable ice |
| Old Amber | Maroon City (complete quest "Temple Mystery") |
| Xenoresin | Sandshraf (rescue maniac stuck in cave) |
Read from the creator's own documentation sheet, which covers version 1.0 of the game.
The main changes
- A 386-species regional dex for Issho, with 69 species the game made itself — Isshoan regional forms, new evolutions and pre-evolutions, betamons and fakemon — all with the creator's own types, abilities and base stats
- Echo, a nineteenth type built to answer Fairy and Ghost, with 15 existing species retyped into it
- Four new status conditions — dazed, exhausted, afraid and infected — each with a type that shrugs it off
- Two new weathers, Full Moon and Smaze, both set by a move, with abilities that key off them
- 83 new moves and 40 rebalanced ones; 38 new abilities and 5 reworked ones
- 110 TMs and HMs, every one with the place the documentation puts it
- Wild tables for 79 areas, split by time of day where the game splits them, plus swarms, totem battles, roaming legendaries, mythicals, trades, fossils and gifts
- Mandatory level caps, a day and night cycle, and generation 8 battle standards on the pokeemerald-expansion engine
How the Pokémon change
Measured from the guide's own data, so it can't drift from the pages it links to.
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Type changes (15)
| Pokémon | Was | Now | |
|---|---|---|---|
| Jigglypuff | Normal / Fairy | EchoFairy | |
| Wigglytuff | Normal / Fairy | EchoFairy | |
| Igglybuff | Normal / Fairy | EchoFairy | |
| Misdreavus | Ghost | GhostEcho | |
| Whismur | Normal | Echo | |
| Loudred | Normal | Echo | |
| Exploud | Normal | Echo | |
| Chimecho | Psychic | PsychicEcho | |
| Kricketot | Bug | BugEcho | |
| Kricketune | Bug | BugEcho | |
| Mismagius | Ghost | GhostEcho | |
| Chingling | Psychic | PsychicEcho | |
| Maractus | Grass | GrassEcho | |
| Litleo | Fire / Normal | FireEcho | |
| Pyroar | Fire / Normal | FireEcho |