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Pokémon Too Many Types 2 walkthrough

10 parts, one per checkpoint Pokémon Too Many Types 2’s own documentation defines: the areas each one opens, the wild Pokémon and trainers in them, and the fight at the end of it. Everything here is read off the game’s own files, so anything it doesn’t state isn’t claimed.

  1. Part 1: Lilycove City to Fortree — Winona (Lv 15 cap)

    8 areas · 4 trainers · Winona

  2. Part 2: Route 119 to Mauville — Wattson (Lv 19 cap)

    6 areas · 8 trainers · Justice, Wattson

  3. Part 3: Route 112 to Lavaridge — Flannery (Lv 24 cap)

    7 areas · 3 trainers · Justice, Destiny, Flannery

  4. Part 4: Fallarbor to Rustboro — Roxanne (Lv 30 cap)

    8 areas · 8 trainers · Destiny & Justice, Roxanne

  5. Part 5: Route 104 to Petalburg — Norman (Lv 36 cap)

    4 areas · 1 trainer · Norman

  6. Part 6: Mt. Pyre and the south — Brawly (Lv 40 cap)

    14 areas · 1 trainer · Brawly

  7. Part 7: Slateport, the sea routes and Sootopolis — Juan (Lv 50 cap)

    11 areas · 8 trainers · Constance, Juan

  8. Part 8: Cave of Origin and Mossdeep — Tate & Liza (Lv 56 cap)

    4 areas · 5 trainers · Justice, Destiny, Constance and 2 more

  9. Part 9: Victory Road and the Pokémon League (Lv 68 cap)

    4 areas · 13 trainers · Brendan/May (Delphox), Brendan/May (Primarina), Brendan/May (Meganium) and 4 more

  10. Part 10: Post-game

    1 area

What you can catch at each checkpoint · Every area