Pokémon Too Many Types 2
Hoenn with 80 types, three-type Pokémon and 131 new moves — a comedy sequel where ordinary trainers are drawn at random from type pools built to show the new types off.
More about the game
Too Many Types 2 is Too Many Productions' sequel to their Too Many Types reskin, directed and produced by Jacob Alpharad and built by Alaina "Kobazco" Robsahm's team on the pokeemerald-expansion engine. It is set in Hoenn two years after Emerald, starting from Lilycove rather than Littleroot, with a new villainous team and a new gym order. The point of it is the type chart: 80 types in all, 30 of them new to this game, and Pokémon that can carry three at once — so a Greninja is Water/Anime/Ninja and an Infernape is Firefight/Monke/Goku. Around that sit 131 new moves, 17 new Mega Evolutions, a regional dex of 398, DexNav, soft level caps and level scaling. Ordinary trainers are randomised from a type pool tied to their trainer class; the gym leaders, rivals, Team Purity admins and the League are fixed, and those are the fights this guide can list.
What's different, point by point
- 80 types, 30 of them new to this game, on a full 80-by-80 chart — and Pokémon with up to three types
- 491 species and forms typed the game's way, 230 of them with three types
- 131 new moves and 17 new Mega Evolutions; 77 of the new moves turn up in the boss rosters here
- A new story with Team Purity, a villainous team that only uses the original 151 with their original typing
- Ordinary trainers randomised from a type pool per trainer class; 51 named fights are fixed and listed in full
- Soft level caps, level scaling, DexNav, no EVs, and wild tables for 51 areas with the game's own rates
Too Many Productions
This guide is built from Too Many Productions's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every area on the sheet's Location Dex tab — 51 of them — with grass, hidden, surf, dive, rod and Rock Smash tables where the sheet has them. The creators' sheet |
| Encounter rates | From the game itself | The sheet's own rate for every slot. |
| Wild levels | Not published by the creator | The sheet gives no wild levels at all, so none are shown. Ask in the Too Many Productions Discord |
| Stats, abilities and movesets | Not published by the creator | The sheet publishes each species' typing in this game — the point of the hack — and nothing else. Types here are the game's own. Base stats are the official games' figures, shown for reference because the game publishes none and lists no stat changes; abilities (the game adds custom ones), learnsets, move data and evolutions are not published and are left out. The creators' sheet |
| TM and HM compatibility | Not published by the creator | No TM list is published. The sheet names a handful of TMs as gym rewards and says nothing else about them. Ask in the Too Many Productions Discord |
| Where TMs are found | Not published by the creator | Not published. |
| Trainer and boss teams | From the game itself | All 51 named fights the sheet publishes, with levels, abilities, items and moves. Every other trainer is randomised by the game from its class's type pool, so there is no roster to list. The creators' sheet |
Credits
- Too Many Types 2: Too Many Productions — directed and produced by Jacob Alpharad
- The creators' documentation sheet, which every table here is read from: Too Many Productions
- Project leads and programming: Alaina "Kobazco" Robsahm, Lux "CannonsCreative" Thornton, Pez, Jay "iswimfly" Zeller, Haxxi
- Map and story design: Lux "CannonsCreative" Thornton
- Art: Jordanos, WingedKoro, Pez
- Music ports: Mimi
- Engine: RHH's pokeemerald-expansion
- The original Emerald decompilation: pret
- Community: the Too Many Productions Discord
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
SourceEverything here is read from the one document the creators publish: the Google Sheet linked from the game's Hackdex page. It has the type chart, each species' typing, the named fights, the trainer-class pools and the wild tables. It does not have base stats, abilities, learnsets, move data, TMs, evolutions or wild levels, and none of those are filled in from anywhere else.
TypesType names are spelled the way the sheet's Type Chart spells them. The Dex tab writes a few differently (Firefighting for Firefight, Uno Reverse for Uno, Vibe for Vibes); the chart's spelling is used throughout. Terapagos is written "Every Single Type" in the sheet: Every is the type. Porygon-Z's first type is given as "???" and is left that way.
PokemonThe sheet publishes each species' typing and nothing else about it. The typing on a species page is this game's; the base stats are the official games' numbers, shown only because the game publishes none and lists no stat changes among its features — treat them as the official figures, not as confirmed for this game. Abilities are left blank because the game adds custom ones it does not list, and there are no level-up moves or TMs to show. New species and new Mega Evolutions have no official numbers and show blank stat bars.
MovesMove data is not published. The game is tagged as changing moves and adds 131 of its own, so no move's type, power or accuracy is shown — not even for official moves. A boss's moveset lists the names; the new moves are marked as new and nothing more.
LevelsThe wild tables give species and the exact rate for every slot, but no levels anywhere. They are left blank rather than borrowed from Emerald.
RatesPercentages are the sheet's own slot rates, added together where a species fills more than one slot. A trailing asterisk marks anything at 5%% or less.
TrainersOnly the named fights are here — rivals, gym leaders, Team Purity's admins, the Elite Four and the Champion — because every other trainer is randomised by the game from a pool of types tied to their trainer class. The pools are under How the game works. Gym leaders are listed at Hoenn's gyms; the sheet names the leader, not the building.
ScaledRivals and Team Purity admins scale to your level; the sheet writes their levels as "Scaled level − 3". Each such fight is shown at the level cap in force at that point minus that number, and the page says so. Kieran's fight sets every Pokémon to level 50.
PurityTeam Purity's Pokémon are the original 151 with their original typing, not this game's, so they are listed as "Dratini (Team Purity)" and so on, without a typing, rather than under the species' new type.
ProgressStages follow this game's gym order — it starts in Lilycove and Winona is the first badge — taken from the level-cap banners in the sheet's fights tab and the "Order of Play" its wild table is arranged in. Treat a stage as "about when you get here".
ItemsThe sheet's only item note: every evolution item and the mints are sold in Slateport City, and battle items and Ability Patches in Pacifidlog Town. No TM list or locations are published.