Pokémon Too Many Types 1
The original Too Many Types: Hoenn with 62 types instead of 18, Pokémon carrying three of them at once, and 117 new moves to go with them.
More about the game
Too Many Types 1 is kobazco's comedy retype of Pokémon Emerald, built with Cannons and MarinePez on the pokeemerald-expansion engine and made for Alpharad. The map, the story and the gym order are Emerald's; everything about typing is not. There are 62 types where the original had 18 — the 44 new ones are jokes, memes and small obsessions, from Crab and Monke to Boring, Sus, Deez Nuts and OU — and a Pokémon can carry three of them at once, so Meganium is Grass / Bean / Fairy and Falinks is Silly / Little / Guys. Around that sit 117 brand-new moves, 180 old moves moved onto new types, eight new TMs, and a full chart saying how all 62 types treat each other. Every gym leader, both rival branches, Wally and the League have fixed teams and are listed here in full; every other trainer in the game is randomised, so there is no roster to give for them.
What's different, point by point
- 62 types, 44 of them new to this game, on a chart that covers all of them — and Pokémon with up to three types at once
- 299 species and forms typed this game's way, 95 of them with three types
- 117 new moves, and 180 of the original moves moved onto one of the new types
- Eight new TMs, with the sheet saying which Pokémon can learn each one
- Ten types with a rule of their own — a Dream Pokémon cannot fall asleep, a Fluffy one cannot be frozen, a Reverse one turns effectiveness upside down
- 24 fixed fights — seven gym leaders, Clay, both rivals and the whole League — with levels, held items and movesets; every other trainer is randomised by the game
- A level cap at every badge, from 19 up to 58
kobazco
This guide is built from kobazco's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | Not published by the creator | There are no wild tables in this game's documentation. The sheet names one earliest place for 129 of the 299 Pokémon and nothing more, so that line sits on each Pokémon's page instead of a route page. The creator's sheet Too Many Types 1 is built on Emerald; the Emerald guide has the original game's wild encounters. |
| Encounter rates | Not published by the creator | No rates are published anywhere in the sheet. Too Many Types 1 is built on Emerald; the Emerald guide has the original game's encounter rates. |
| Wild levels | Not published by the creator | No wild levels are published anywhere in the sheet. Ask in the creator's Discord Too Many Types 1 is built on Emerald; the Emerald guide has the original game's wild levels. |
| Stats, abilities and movesets | Not published by the creator | Every species' typing is this game's own — the point of the hack — and so are the 485 level-up moves and the eight TMs it adds. Base stats are the official games' figures, shown for reference because this game publishes none; abilities and evolutions are not published and are left out, and the level-up lists are additions only, not full learnsets. The creator's sheet Too Many Types 1 is built on Emerald; the Emerald guide has the original game's stats, abilities and movesets. |
| TM and HM compatibility | Not published by the creator | The sheet names eight new TMs and which Pokémon can learn each one, but gives them no numbers, so there is no TM table. The eight are listed under How the game works, and each Pokémon's page names the ones it gains. The creator's sheet Too Many Types 1 is built on Emerald; the Emerald guide has the original game's TM and HM compatibility. |
| Where TMs are found | Not published by the creator | Where the new TMs are found is not published. Too Many Types 1 is built on Emerald; the Emerald guide has the original game's TM locations. |
| Trainer and boss teams | From the game itself | All 24 fixed fights the sheet publishes, with levels, held items, abilities where it gives them, and movesets. Every other trainer in the game is randomised, so there is no roster to list. The creator's sheet |
Credits
- Too Many Types 1: kobazco (Alaina Robsahm), with Cannons and MarinePez, made for Alpharad
- The documentation sheet every table here is read from: kobazco
- HM items: Nobodysociety
- Removing the low-health beep: Mkol103
- Pressing B in a wild battle to jump to Run: voloved
- Engine: RHH's pokeemerald-expansion
- The original Emerald decompilation: pret
- Community: the creator's Discord
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
SourceEverything here is read from the one document the creator publishes: the Google Sheet linked from the game's Hackdex page. It has the type chart, every species' typing, the level-up moves and TMs this game adds, the fixed fights and the move list. It does not have wild encounter tables, base stats, abilities, evolutions or any move's power, accuracy or PP, and none of those are filled in from anywhere else.
TypesType names are spelled the way the sheet's type chart spells them. The chart has 63 rows: the 62 types Pokémon actually carry, plus a spare called Mystery that nothing uses. Two of them are jokes about the official chart — Normal2 is a second Normal, and Emerald belongs to Rayquaza alone.
MatchupsEvery Pokémon's page says what its typing takes more and less damage from, worked out from the creator's own chart. The sheet does the same sum on a tab of its own for 283 of the 299, and the two agree on all 270 of those whose row is intact. The Reverse and Type rules sit on top of that and are not in the numbers; anything carrying one says so.
PokémonThe typing on a species page is this game's own, and so are the level-up moves and TMs listed as added. The base stats are the official games' numbers: the sheet publishes none and the game claims no stat rework, but that is our reading, not the creator's word, so treat them as the official figures rather than as confirmed for this game. Abilities are left blank for the same reason — nothing is published, and guessing is worse than an empty row.
LearnsetsThe level-up list on a species page is only what this game adds, never the whole list. Everything else a Pokémon learns is Emerald's own, which the sheet does not reprint, so nothing is copied across to fill the table out. A level of 0 means the sheet named the move but no level for it — usually because it said only which of the original moves the new one replaces.
MovesNo move in this game has a published power, accuracy or PP, so those columns are empty for all 297 moves the sheet describes. What it does give is a plain description for each of the 117 new moves, and the new type for each of the 180 it retyped. Where the description says outright that a move is physical or special, that is shown; otherwise the category is blank too. The move list page carries the ones something in this game actually learns; the rest of the retyped moves are named on the Pokémon pages that use them.
TMsThe sheet names eight new TMs and lists which Pokémon can learn each one, and that is on each Pokémon's page. It gives them no numbers and does not say where to find them, so there is no TM table and no TM locations.
TrainersOnly the fixed fights are here — the seven gym leaders, Clay, both rival branches, Wally and the League — because every other trainer in the game has a randomised team. Where the sheet writes "Base Level Up" instead of four moves, the page says so rather than inventing a moveset.
RivalsThe rival's team has three versions, one per starter, and the sheet does not say which one you face for which pick. All three are listed, named after the starter on that team.
EncountersThere are no wild tables. The sheet gives a single earliest place for 129 of the 299 Pokémon, with no method, no rate and no level, and that one line is on each Pokémon's page. It is not enough to build a route page from, so there are none.
ProgressStages follow Emerald's own gym order, which this game keeps, and are labelled with the level caps the sheet marks between fights. Treat a stage as "about when you get here".