HomeSuper Mariomon › Walkthrough

Super Mariomon walkthrough

10 parts, one per checkpoint Super Mariomon’s own documentation defines: the areas each one opens, the wild Pokémon and trainers in them, and the fight at the end of it. Everything here is read off the game’s own files, so anything it doesn’t state isn’t claimed.

  1. Part 1: World 1 — Peach's Castle: Power Star 1 (Princess Peach)

    10 areas · 19 trainers · Luigi (Piranha Plant), Luigi (Blooper), Luigi (Bob-omb) and 2 more

  2. Part 2: World 2 — Daisy's Cruiser: Power Star 2 (Princess Daisy)

    5 areas · 18 trainers · Luigi (Bob-omb), Luigi (Piranha Plant), Luigi (Blooper) and 2 more

  3. Part 3: World 3 — Diamond City: Power Star 3 (Wario)

    6 areas · 43 trainers · Wario, Koopa King Bowser, Antasma and 4 more

  4. Part 4: World 4 — Main Street Casino: Power Star 4 (Waluigi)

    5 areas · 41 trainers · Admin Kamek, Koopa King Bowser, Waluigi and 3 more

  5. Part 5: World 5 — Kong Capital: Power Star 5 (Donkey Kong)

    6 areas · 26 trainers · Koopa King Bowser, Admin Kamek, Donkey Kong

  6. Part 6: World 6 — New Donk City: Power Star 6 (Pauline)

    12 areas · 35 trainers · Admin Kamek, Luigi (Petey Piranha), Luigi (Gooper Blooper) and 2 more

  7. Part 7: World 7 — Comet Observatory: Power Star 7 (Rosalina)

    10 areas · 12 trainers · Rosalina

  8. Part 8: World 8 — Bowser's Castle: Power Star 8 (Bowser)

    14 areas · 26 trainers · Koopa King Bowser, Giga Bowser

  9. Part 9: Rainbow Road and the Elite Four

    2 areas · 20 trainers · Luigi (Petey Piranha), Luigi (Gooper Blooper), Luigi (King Bob-omb) and 7 more

  10. Part 10: Postgame

    6 areas · 28 trainers · Captain Toad, Princess Daisy, Wario and 12 more

It also doesn't say when Every fishing spot, Nature Reserve open up, so they are in no part above; each has its own route page.

What you can catch at each checkpoint · Every area