HomeGBA › Super Mariomon
GBA · Pokémon Emerald · v1.5.2 · by Too Many Productions (kobazco)

Super Mariomon

54areas168Pokémon64bosses268trainers
What makes it different

Pokémon Emerald rebuilt as a Mario game: a brand-new Mushroom Kingdom, 152 original Captures in place of Pokémon, and eight Power Stars to win before Bowser does.

More about the game

Super Mariomon is a pokeemerald-expansion game by Too Many Productions, led by Alaina "Kobazco" Robsahm and directed by Alpharad, in which nothing from Hoenn survives. The region is the Mushroom Kingdom, laid out as numbered worlds; the creatures are 152 original "Captures" drawn from across Mario's history, from Goombas and Koopa Troopas to Paper Mario's dragons; and the badges are eight Power Stars held by Peach, Daisy, Wario, Waluigi, Donkey Kong, Pauline, Rosalina and, at the end of his castle, Bowser. Luigi is the rival, Captain Toad joins you for a stretch of World 5, and after World 2 you choose whether to visit World 3 or World 4 first, with the trainers scaling to match. The engine carries the expansion's modern battle mechanics and a long list of optional settings — level caps, level scaling, EV toggles, infinite Rare Candies and a Nuzlocke mode — and a full postgame of rematches, developer fights and the Pit.

What's different, point by point

  • A completely new region, the Mushroom Kingdom, built as eight worlds plus a postgame
  • 152 original Captures with their own stats, types, abilities and learnsets — no official Pokémon in the wild
  • Eight Power Stars instead of badges, held by Mario characters; Luigi as the rival and Mr. L as Champion
  • Worlds 3 and 4 in either order, with two sets of trainer teams to match
  • Optional level caps, level scaling, EV toggles, infinite Rare Candies and a built-in Nuzlocke mode
  • 268 trainer fights, 100 TMs with locations, 59 tutor moves and 64 hidden items from the creator's sheets
How it plays and everything it changes →
Made by

Too Many Productions (kobazco)

This guide is built from Too Many Productions (kobazco)'s own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itselfEvery map the Capture Locations sheet names, with the Capture's encounter chance. The sheet is per Capture rather than per map, so a map's table is the Captures the sheet places there. Capture Locations sheet
Encounter ratesFrom the game itselfThe sheet's own per-Capture chance, shown as a percentage.
Wild levelsNot published by the creatorThe creator's sheets give locations and rates but no wild levels. Capture Locations sheet Super Mariomon is built on Emerald; the Emerald guide has the original game's wild levels.
Stats, abilities and movesetsFrom the game itselfBase stats, types, abilities, level-up learnset, TM and tutor compatibility, catch and growth rates, EV yield, egg groups and evolution method for all 152 Captures and 8 battle forms.
TM and HM compatibilityFrom the game itselfAll 100 TMs with per-Capture compatibility from the Tattledex.
Where TMs are foundFrom the game itselfWhere every TM is found or bought, from the TM Locations sheet, with its hint.
Trainer and boss teamsFrom the game itselfAll 268 fights in the Trainer Fights sheet, both World 3/4 orders, rematches and developer battles included.

Credits

Reading the tables

SourceEvery number here is read from the four spreadsheets the creator's Hackdex FAQ links as the game's documentation: the Trainer Fights sheet (whose raw tabs come from the game tables Kobazco shared), the Tattledex, the Capture locations / shiny odds / TM / tutor sheet, and the hidden item sheet.

CapturesSpecies are the game's own "Captures", named as the Tattledex sheet spells them. Where the sheets disagree (Sniffit / Snifit, Para-Biddybud / Parabiddy) the Tattledex spelling is used throughout. Dex 151 is hidden as "Spoiler" in the raw sheet; it is Sonic.

SpritesThe Capture art on the species pages is the team's own — Jordan "Jordanos" Baker, Anima Nel, Muno and Pez drew it — taken from the Mariomon-Assets repository the community's Trainer Fights sheet links (a mirror of the game's sprites, not the team's own upload), reduced to its native 64-pixel size and served from this site. Tiptron and Giga Bowser are not in that set and show none. The team may ask for it to come down and it will, at once, the same as screenshots.

EncountersWild tables come from the Capture Locations sheet, which gives each Capture's maps and encounter chance but no levels, so no level is shown for any wild table. Rooms of Bowser's Castle and parts of Shiny Galaxy are noted beside the rate. Starters, gifts, trades, casino prizes and static encounters are listed under their own methods.

RodsThe sheet names the Old, Good and Super Rod pools but never says where the rods are found, so those tables say so rather than guess. Cheep Cheep (Old Rod) and Fish Bone (Good Rod) fill 70–100% of their pool wherever you fish.

TrainersEvery fight in the Trainer Fights sheet, with levels, held items, abilities, natures, IVs where they are set, EV spreads and movesets. Fights that differ by which of Worlds 3 and 4 you took first are tagged with the order setting. Multi battles are listed as their separate trainers. The sheet's per-fight comments (where a trainer stands, forced weather, whether the fight is optional) are folded into the reward and optional flags where they fit.

BossesThe eight Power Star holders, the Bowser and Kamek fights, Luigi, the Elite Four and Champion Mr. L are starred. Luigi, Mr. L and E. Gadd carry one team per starter you could have picked; all three are listed and the title names the Capture they lead with.

LevelsLevel caps are an optional in-game setting whose values the documentation does not publish. The number on a boss's page is that team's highest level, not the game's cap.

MovesMove power, accuracy, PP, type and category are the Tattledex's own. Effect text comes from present-day official data, and a move whose numbers differ from the official ones is marked on the moves page. Hammer Throw is the game's own move and has no published stats.

EvolutionsThe readable Tattledex gives each evolved Capture's method but never names its previous stage, so the previous stage is read from dex order, with the branching families (Yoshi's four evolutions, Dry Bones from Koopa Troopa) named from the creator's own changelog. Where the raw and readable sheets disagree (Nipper and Muncher, Mechakoopa and Mechachomp) the readable sheet and the Capture Locations sheet agree with each other and are followed.

FormsBattle-only forms the sheet lists with their own stats (Fuzzy Swarm, Hammer Bro's Boomerang / Fire / Ice forms, Wiggler (Angry), Rex (Squished), Uproot (Naked), Super Sonic) are included under their base species' number.

GuestsBowser's own Capture, Giga Bowser and the four official Pokémon on the joke "Pokemon Trainer RED" fight are not in the Tattledex; they are listed after the numbered Captures with the stats the trainer sheet gives them.

ItemsThe item list is the hidden-item sheet plus every TM's location. Tutor costs are noted on the tutors page; Toadette's School and Crygor's Lab charge 5,000, Rainbow Road Peak 7,500, the rest are free.

ProgressStages follow the worlds and their Power Stars in the order the trainer sheet presents them. Areas the sheets never place (Mushroom Hill, Nature Reserve) keep no stage rather than a guessed one.