Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 1 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 20 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Ice Fang May cause flinching or leave the foe frozen. | Ice | Phys | 65 | 95 | 15 |
| 1 | Nuzzle Rubs its cheecks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 15 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 20 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 28 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 20 |
| 34 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 41 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 48 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 55 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 62 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 20
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM06 | Toxic Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Poison | — |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM10 | Hidden Power Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 60 |
| TM15 | Hyper Beam Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 150 |
| TM17 | Protect Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM24 | Thunderbolt Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Electric | 90 |
| TM25 | Thunder Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Electric | 110 |
| TM28 | Dig Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Ground | 80 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Psychic | — |
| TM45 | Attract Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM68 | Giga Impact Petalburg City Gym | Normal | 150 |
| TM72 | Volt Switch Mauville City Gym | Electric | 70 |
| TM73 | Thunder Wave Mauville City Gym | Electric | — |
| TM88 | Sleep Talk Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM90 | Substitute Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM93 | Wild Charge Mauville City Gym | Electric | 90 |
| TM95 | Snarl Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Dark | 55 |
| TM104 | Play Rough Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Fairy | 90 |
Where to find Boltund
Not found in the wild — evolve or trade for it.