Boltund in Pokémon Emerald Rogue
#836 · Electric · see locations below
Electric
Abilities
Strong Jaw, Competitive (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Agility, Attract, Bulk Up, Charm, Crunch, Dig, Eerie Impulse, Electric Terrain, Electro Ball, Endure, Facade, Fire Fang, Focus Energy, Giga Impact, Helping Hand, Hyper Beam, Hyper Voice, Play Rough, Protect, Psychic Fangs, Rest, Rising Voltage, Round, Sleep Talk, Snarl, Snore, Substitute, Swift, Thunder, Thunder Fang, Thunder Wave, Thunderbolt, Uproar, Volt Switch, Wild Charge
- Competitive set (Gen 8 PU): Thunder Fang / Fire Fang / Crunch / Psychic Fangs, Strong Jaw, Life Orb, Jolly
- Competitive set (Gen 8 ZU): Thunder Fang / Volt Switch / Fire Fang / Crunch, Strong Jaw, Life Orb, Jolly
- Competitive set (Gen 8 ZU): Thunder Fang / Fire Fang / Crunch / Psychic Fangs, Strong Jaw, Choice Band, Jolly
Where to find Boltund
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 1 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 20 |
| 1 | Nuzzle Rubs its cheecks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 15 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 20 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 28 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 20 |
| 34 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 41 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 48 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 55 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 62 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|