#641 · Recordkeepers · changed in this game
Tornadus (Therian)
FlyingMaelstrom
Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Twister Phase 1 rotation Whips up a vicious twister to tear at foes. May flinch. | Dragon | Spec | 40 | 100 | 20 |
| 100 | Hurricane Phase 1 rotation Traps the foe in a fierce wind. May cause confusion. | Flying | Spec | 110 | 70 | 10 |
| 100 | Heat Wave Phase 1 rotation Exhales a hot breath on the foes. May inflict a burn. | Fire | Spec | 95 | 90 | 10 |
| 100 | Icy Wind Phase 1 rotation A chilling attack that lowers the foe's Speed. | Ice | Spec | 55 | 100 | 15 |
| 100 | Roost Phase 1 rotation Restores the user's HP by half of its max HP. | Flying | Stat | — | — | 5 |
| 100 | Bleakwind Storm Phase 2 rotation Hits with brutal, cold winds. May lower the foe's Speed. | Flying | Spec | 100 | 80 | 10 |
| 100 | Wildbolt Storm Phase 2 rotation Hits with a brutal tempest. May inflict paralysis. | Electric | Spec | 100 | 80 | 10 |
| 100 | Sandsear Storm Phase 2 rotation Hits with brutally hot sand. May inflict a burn. | Ground | Spec | 100 | 80 | 10 |
| 100 | Springtide Storm Phase 2 rotation Wraps a foe in fierce winds. Varies with the user's form. | Fairy | Spec | 100 | 80 | 5 |
| 100 | Tailwind Phase 3 rotation Whips up a breeze, doubling ally Speed for 4 turns. | Flying | Stat | — | — | 15 |
| 100 | Aeroblast Phase 3 rotation Launches a vacuumed blast. High critical-hit ratio. | Flying | Spec | 100 | 100 | 5 |
| 100 | Hurricane Phase 3 rotation Traps the foe in a fierce wind. May cause confusion. | Flying | Spec | 110 | 70 | 10 |
| 100 | Bleakwind Storm Phase 3 rotation Hits with brutal, cold winds. May lower the foe's Speed. | Flying | Spec | 100 | 80 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Tornadus (Therian)
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Forces of Nature | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Forces of Nature group: one of the 4 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Maelstrom: Ups Special Attack if hit by wind.
- Innates switch on as your boss count grows: One with the Wind (Using a wind move changes the type to match.) — from your 2nd boss win; Maelstrom (Ups Special Attack if hit by wind.) — from your 4th; Gale Wings (Flying moves go first.) — from your 6th.
- Reward for beating it: the ability Galeforce (Powers up wind moves.).