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Thundurus (Therian)
#642 · Recordkeepers · changed in this game

Thundurus (Therian)

ElectricFlyingMaelstrom

Level-up moves 11

LvMoveTypeCatPowAccPP
100Charge Phase 1 rotation
Charges power to boost the Electric move used next.
ElectricStat10020
100Wildbolt Storm Phase 1 rotation
Hits with a brutal tempest. May inflict paralysis.
ElectricSpec1008010
100Thunder Wave Phase 1 rotation
A weak jolt of electricity that paralyzes the foe.
ElectricStat10020
100Eerie Impulse Phase 1 rotation
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat10015
100Volt Tackle Phase 2 rotation
A life-risking tackle that hurts the user. May paralyze.
ElectricPhys12010015
100Electro Ball Phase 2 rotation
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
100Charge Phase 2 rotation
Charges power to boost the Electric move used next.
ElectricStat10020
100Parabolic Charge Phase 2 rotation
Damages adjacent Pokémon and heals up by half of it.
ElectricSpec6510020
100Wildbolt Storm Phase 3 rotation
Hits with a brutal tempest. May inflict paralysis.
ElectricSpec1008010
100Brave Bird Phase 3 rotation
A low altitude charge that also hurts the user.
FlyingPhys12010015
100Parabolic Charge Phase 3 rotation
Damages adjacent Pokémon and heals up by half of it.
ElectricSpec6510020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Thundurus (Therian)

AreaMethodLevel
Boss group — Forces of NatureBoss (choose one of the group)90–99, scales

Other changes in this game

  • Boss of the Forces of Nature group: one of the 4 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
  • Its ability, Maelstrom: Ups Special Attack if hit by wind.
  • Innates switch on as your boss count grows: Sparking Zephyr (Using an electric move sets Tailwind.) — from your 2nd boss win; Volt Absorb (Turns electricity into HP.) — from your 4th; Prankster (Status moves go first.) — from your 6th.
  • Reward for beating it: the ability Sparking Zephyr (Using an electric move sets Tailwind.).