#642 · Recordkeepers · changed in this game
Thundurus (Therian)
ElectricFlyingMaelstrom
Level-up moves 11
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Charge Phase 1 rotation Charges power to boost the Electric move used next. | Electric | Stat | — | 100 | 20 |
| 100 | Wildbolt Storm Phase 1 rotation Hits with a brutal tempest. May inflict paralysis. | Electric | Spec | 100 | 80 | 10 |
| 100 | Thunder Wave Phase 1 rotation A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 100 | Eerie Impulse Phase 1 rotation Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 100 | Volt Tackle Phase 2 rotation A life-risking tackle that hurts the user. May paralyze. | Electric | Phys | 120 | 100 | 15 |
| 100 | Electro Ball Phase 2 rotation Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 100 | Charge Phase 2 rotation Charges power to boost the Electric move used next. | Electric | Stat | — | 100 | 20 |
| 100 | Parabolic Charge Phase 2 rotation Damages adjacent Pokémon and heals up by half of it. | Electric | Spec | 65 | 100 | 20 |
| 100 | Wildbolt Storm Phase 3 rotation Hits with a brutal tempest. May inflict paralysis. | Electric | Spec | 100 | 80 | 10 |
| 100 | Brave Bird Phase 3 rotation A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 15 |
| 100 | Parabolic Charge Phase 3 rotation Damages adjacent Pokémon and heals up by half of it. | Electric | Spec | 65 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Thundurus (Therian)
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Forces of Nature | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Forces of Nature group: one of the 4 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Maelstrom: Ups Special Attack if hit by wind.
- Innates switch on as your boss count grows: Sparking Zephyr (Using an electric move sets Tailwind.) — from your 2nd boss win; Volt Absorb (Turns electricity into HP.) — from your 4th; Prankster (Status moves go first.) — from your 6th.
- Reward for beating it: the ability Sparking Zephyr (Using an electric move sets Tailwind.).