#429 · Recordkeepers · unchanged from the official games
Mismagius
GhostLevitate
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Will-O-Wisp Phases 1–2 rotation Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 100 | 15 |
| 100 | Charge Beam Phases 1–2 rotation Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 100 | Hex Phases 1–2 rotation Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 100 | Dazzling Gleam Phases 1–2 rotation Damages foes by emitting a bright flash. | Fairy | Spec | 80 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Mismagius
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Levitate: Not hit by Ground attacks.
- Innates switch on as your boss count grows: Serene Grace (Promotes added effects.) — from your 2nd boss win; Dishearten (Lowers the foe's Sp.Attack.) — from your 4th; Beads of Ruin (Lowers foes' Sp. Defense.) — from your 6th.
- Reward for beating it: the move Hex+ (Does double damage if the foe has a status problem.).