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Mismagius
#429 · Recordkeepers · unchanged from the official games

Mismagius

GhostLevitate

Level-up moves 4

LvMoveTypeCatPowAccPP
100Will-O-Wisp Phases 1–2 rotation
Inflicts a burn on the foe with intense fire.
FireStat10015
100Charge Beam Phases 1–2 rotation
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec509010
100Hex Phases 1–2 rotation
Does double damage if the foe has a status problem.
GhostSpec6510010
100Dazzling Gleam Phases 1–2 rotation
Damages foes by emitting a bright flash.
FairySpec8010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Mismagius

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Levitate: Not hit by Ground attacks.
  • Innates switch on as your boss count grows: Serene Grace (Promotes added effects.) — from your 2nd boss win; Dishearten (Lowers the foe's Sp.Attack.) — from your 4th; Beads of Ruin (Lowers foes' Sp. Defense.) — from your 6th.
  • Reward for beating it: the move Hex+ (Does double damage if the foe has a status problem.).