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Darmanitan (Galar Zen)
#555 · Recordkeepers · changed in this game

Darmanitan (Galar Zen)

IceFireZen Mode

Level-up moves 4

LvMoveTypeCatPowAccPP
100Close Combat Phases 1–2 rotation
FightingPhys1201005
100Guard Swap Phases 1–2 rotation
Swaps changes to Defense and Sp. Def with the foe.
PsychicStat10
100Ice Punch Phases 1–2 rotation
An icy punch that may leave the foe with frostbite.
IcePhys7510015
100Earthquake Phases 1–2 rotation
A powerful quake that hits all other POKéMON.
GroundPhys10010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Darmanitan (Galar Zen)

AreaMethodLevel
Minibosses — Snow onlyMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In the Snow pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Zen Mode: Transforms at half HP.
  • Innates switch on as your boss count grows: Flash Fire (Powers up if hit by fire.) — from your 2nd boss win; Mold Breaker (Moves hit through abilities.) — from your 4th; Simple (Prone to wild stat changes.) — from your 6th.
  • Reward for beating it: the move Ice Burn+ (A powerful 2-turn move that may inflict a burn.).