#555 · Recordkeepers · changed in this game
Darmanitan (Galar Zen)
IceFireZen Mode
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Close Combat Phases 1–2 rotation | Fighting | Phys | 120 | 100 | 5 |
| 100 | Guard Swap Phases 1–2 rotation Swaps changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 100 | Ice Punch Phases 1–2 rotation An icy punch that may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 100 | Earthquake Phases 1–2 rotation A powerful quake that hits all other POKéMON. | Ground | Phys | 100 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Darmanitan (Galar Zen)
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Snow only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Snow pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Zen Mode: Transforms at half HP.
- Innates switch on as your boss count grows: Flash Fire (Powers up if hit by fire.) — from your 2nd boss win; Mold Breaker (Moves hit through abilities.) — from your 4th; Simple (Prone to wild stat changes.) — from your 6th.
- Reward for beating it: the move Ice Burn+ (A powerful 2-turn move that may inflict a burn.).