Jolteon in Elite Redux
#135 · Electric · see locations below
Electric
Abilities
Speed Boost, Electric Burst, Electro Surge (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Short Circuit, Lightning Rod, Illuminate
- What the innates do: Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Illuminate — Grants a 1.2x accuracy boost.
- Abilities you pick one of: Speed Boost — Raises own Speed by one stage after every turn. · Electric Burst — Electric-type moves deal 1.35x damage but have 10% recoil. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns.
- Tutor moves: Agility, Attract, Baby-Doll Eyes, Bite, Charge Beam, Charm, Electric Terrain, Electroweb, Endure, Energy Wave, Facade, Flash, Giga Impact, Hail, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Magnet Rise, Metronome, Nasty Plot, Protect, Rain Dance, Rest, Return, Sandstorm, Secret Power, Sleep Talk, Snore, Substitute, Sunny Day, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Work Up
- Egg groups: Field
- Height 0.8 m, weight 24.5 kg
Where to find Jolteon
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Spec | 60 | 100 | 15 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 17 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 80 | 100 | 15 |
| 17 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 24 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 24 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 24 | Tickle Makes the foe laugh to lower Attack and Defense. | Normal | Stat | — | 100 | 20 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Synchronoise An odd shock wave that Matches user's second type. | Psychic | Spec | 95 | 100 | 10 |
| 46 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 46 | Swift Priority +2. Sprays star-shaped rays that never miss. | Normal | Spec | 65 | 100 | 5 |
| 46 | Thunderclap Priority +1. Preempts the foe's attack with a flash of lightning. | Electric | Spec | 70 | 100 | 5 |
| 51 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
| 51 | Trump Card Inflicts critical damage when the user's HP is low. | Normal | Spec | 85 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|